{"id":157065,"date":"2012-11-01T22:34:04","date_gmt":"2012-11-01T18:34:04","guid":{"rendered":"http:\/\/savepearlharbor.com\/?p=157065"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T21:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/savepearlharbor.com\/?p=157065","title":{"rendered":"<span class=\"post_title\">\u041d\u043e\u0432\u044b\u0439 \u043a\u0443\u0440\u0441 CS184.1x Foundations of Computer Graphics \u043e\u0442 Berkeley<\/span>"},"content":{"rendered":"<div class=\"content html_format\">   \t\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u043a\u043e\u0433\u043e-\u0442\u043e \u044d\u0442\u043e \u0437\u0430\u0438\u043d\u0442\u0435\u0440\u0435\u0441\u0443\u0435\u0442: \u043d\u0430 \u0441\u0430\u0439\u0442\u0435 edX \u043d\u0430\u0447\u0430\u043b\u0441\u044f \u043d\u043e\u0432\u044b\u0439 6-\u043d\u0435\u0434\u0435\u043b\u044c\u043d\u044b\u0439 \u043a\u0443\u0440\u0441 \u043f\u043e\u0434 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435\u043c <a href=\"https:\/\/www.edx.org\/courses\/BerkeleyX\/CS184.1x\/2012_Fall\/information\/\">CS184.1X Foundations of Computer Graphics <\/a>.<\/p>\n<p>  \u0412 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0438 \u043a \u043a\u0443\u0440\u0441\u0443 \u043f\u043e \u0441\u0441\u044b\u043b\u043a\u0435 \u0432\u044b\u0448\u0435 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u0441\u044f: \u00ab\u0443\u0447\u0430\u0449\u0438\u0435\u0441\u044f \u043f\u043e\u043b\u0443\u0447\u0430\u0442 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u043e 3D \u0433\u0440\u0430\u0444\u0438\u043a\u0435 \u0438 \u043d\u0430\u0443\u0447\u0430\u0442\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0442\u044c \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0439 \u0442\u0440\u0435\u0445\u043c\u0435\u0440\u043d\u044b\u0445 \u0441\u0446\u0435\u043d \u0441 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u0435\u043c, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u043a\u0430\u043a \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043d\u0430 OpenGL and GLSL \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 (real-time OpenGL and GLSL programming), \u0442\u0430\u043a \u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0438\u0439 \u043f\u0440\u043e\u0441\u0447\u0435\u0442 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 (offline raytracing). \u041e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u043e\u0441\u0440\u0435\u0434\u043e\u0442\u043e\u0447\u0435\u043d\u043e \u043d\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c, \u0430 \u043d\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438 \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u041f\u041e, \u0442\u0430\u043a\u043e\u0433\u043e \u043a\u0430\u043a Maya \u0438\u043b\u0438 Photoshop\u00bb.<\/p>\n<p>  \u0414\u043b\u044f \u043f\u0440\u043e\u0445\u043e\u0436\u0434\u0435\u043d\u0438\u044f \u043a\u0443\u0440\u0441\u0430 \u043f\u043e\u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f:<\/p>\n<ul>\n<li>Solid C\/C++ programming background (Java is ok too; you will pick up C++).<\/li>\n<li>Access to a relatively up-to-date computer (Windows, Mac OSX or Linux)<\/li>\n<li>Solid high school mathematics; a review of the relevant linear algebra is included in the first segment.<\/li>\n<\/ul>\n<p>  <a name=\"habracut\"><\/a><br \/>  \u0412\u0438\u0434\u0435\u043e-\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u00ab\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u043d\u0430 CS184.1X!\u00bb, \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e\u0435 \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043e\u0432\u0430\u0432\u0448\u0438\u043c\u0441\u044f \u043d\u0430 \u043a\u0443\u0440\u0441:<br \/>  <iframe loading=\"lazy\" width=\"560\" height=\"349\" src=\"http:\/\/www.youtube.com\/embed\/6F0pR-ANmXY\" frameborder=\"0\" allowfullscreen><\/iframe>    \t   \t<\/p>\n<div class=\"clear\"><\/div>\n<\/p><\/div>\n<p> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"http:\/\/habrahabr.ru\/post\/157065\/\"> http:\/\/habrahabr.ru\/post\/157065\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"content html_format\">   \t\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u043a\u043e\u0433\u043e-\u0442\u043e \u044d\u0442\u043e \u0437\u0430\u0438\u043d\u0442\u0435\u0440\u0435\u0441\u0443\u0435\u0442: \u043d\u0430 \u0441\u0430\u0439\u0442\u0435 edX \u043d\u0430\u0447\u0430\u043b\u0441\u044f \u043d\u043e\u0432\u044b\u0439 6-\u043d\u0435\u0434\u0435\u043b\u044c\u043d\u044b\u0439 \u043a\u0443\u0440\u0441 \u043f\u043e\u0434 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435\u043c <a href=\"https:\/\/www.edx.org\/courses\/BerkeleyX\/CS184.1x\/2012_Fall\/information\/\">CS184.1X Foundations of Computer Graphics <\/a>.<\/p>\n<p>  \u0412 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0438 \u043a \u043a\u0443\u0440\u0441\u0443 \u043f\u043e \u0441\u0441\u044b\u043b\u043a\u0435 \u0432\u044b\u0448\u0435 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u0441\u044f: \u00ab\u0443\u0447\u0430\u0449\u0438\u0435\u0441\u044f \u043f\u043e\u043b\u0443\u0447\u0430\u0442 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u043e 3D \u0433\u0440\u0430\u0444\u0438\u043a\u0435 \u0438 \u043d\u0430\u0443\u0447\u0430\u0442\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0442\u044c \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0439 \u0442\u0440\u0435\u0445\u043c\u0435\u0440\u043d\u044b\u0445 \u0441\u0446\u0435\u043d \u0441 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u0435\u043c, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u043a\u0430\u043a \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043d\u0430 OpenGL and GLSL \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438 (real-time OpenGL and GLSL programming), \u0442\u0430\u043a \u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0438\u0439 \u043f\u0440\u043e\u0441\u0447\u0435\u0442 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 (offline raytracing). \u041e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u043e\u0441\u0440\u0435\u0434\u043e\u0442\u043e\u0447\u0435\u043d\u043e \u043d\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c, \u0430 \u043d\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438 \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u041f\u041e, \u0442\u0430\u043a\u043e\u0433\u043e \u043a\u0430\u043a Maya \u0438\u043b\u0438 Photoshop\u00bb.<\/p>\n<p>  \u0414\u043b\u044f \u043f\u0440\u043e\u0445\u043e\u0436\u0434\u0435\u043d\u0438\u044f \u043a\u0443\u0440\u0441\u0430 \u043f\u043e\u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f:<\/p>\n<ul>\n<li>Solid C\/C++ programming background (Java is ok too; you will pick up C++).<\/li>\n<li>Access to a relatively up-to-date computer (Windows, Mac OSX or Linux)<\/li>\n<li>Solid high school mathematics; a review of the relevant linear algebra is included in the first segment.<\/li>\n<\/ul>\n<p>  <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-157065","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/157065","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=157065"}],"version-history":[{"count":0,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/157065\/revisions"}],"wp:attachment":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=157065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=157065"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=157065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}