{"id":164715,"date":"2013-01-04T15:19:03","date_gmt":"2013-01-04T11:19:03","guid":{"rendered":"http:\/\/savepearlharbor.com\/?p=164715"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T21:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/savepearlharbor.com\/?p=164715","title":{"rendered":"<span class=\"post_title\">\u041f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043d\u0430 OpenGl, \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u0435 3D \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432<\/span>"},"content":{"rendered":"<div class=\"content html_format\">   \t\u0417\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0439 \u0434\u043e\u0440\u043e\u0433\u043e\u0439 \u0425\u0430\u0431\u0440. \u0412\u043e\u0442 \u043d\u0430\u0441\u0442\u0443\u043f\u0438\u043b\u0430 \u043f\u043e\u0440\u0430 \u043f\u0440\u0430\u0437\u0434\u043d\u0438\u043a\u043e\u0432, \u0438 \u0443 \u043c\u0435\u043d\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u043e\u0441\u044c \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f. \u042f \u0440\u0435\u0448\u0438\u043b \u043d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \u0441\u0442\u0430\u0442\u044c\u044e \u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u043d\u0430 OpenGl. \u0414\u0430\u043d\u043d\u0430\u044f \u0441\u0442\u0430\u0442\u044c\u044f \u0431\u043e\u043b\u044c\u0448\u0435 \u043f\u043e\u0434\u043e\u0439\u0434\u0435\u0442 \u0434\u043b\u044f \u043d\u043e\u0432\u0438\u0447\u043a\u043e\u0432. <br \/>  <a href=\"http:\/\/www.pictureshack.ru\/\" title=\"PictureShack \u0425\u043e\u0441\u0442\u0438\u043d\u0433 \u041a\u0430\u0440\u0442\u0438\u043d\u043e\u043a\"><img decoding=\"async\" src=\"http:\/\/www.pictureshack.ru\/images\/6962_opengl.jpg\"\/><\/a><br \/>  \u0421\u0442\u0430\u0442\u044c\u044f \u0431\u0443\u0434\u0435\u0442 \u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 3D \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432. <a name=\"habracut\"><\/a>\u042f \u043f\u043e\u0441\u0442\u0430\u0440\u0430\u044e\u0441\u044c \u043d\u0430 \u043f\u0440\u0438\u043c\u0435\u0440\u0430\u0445 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430\u0440\u0438\u0441\u043e\u0432\u0430\u0442\u044c \u043a\u0443\u0431 \u0438 \u0441\u0444\u0435\u0440\u0443, \u043f\u0440\u0438 \u044d\u0442\u043e\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u043f\u0440\u043e\u0441\u0442\u0443\u044e \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u044e. \u0418 \u0442\u0430\u043a \u043d\u0430\u0447\u043d\u0435\u043c.<\/p>\n<p>  <b>\u041a\u0443\u0431<\/b><\/p>\n<pre><code class=\"cpp\">#include &quot;stdafx.h&quot; #include &lt;GL\/glut.h&gt; GLfloat xRotated, yRotated, zRotated; void init(void) { \tglClearColor(0,0,0,0); }  void DrawCube(void) {     glMatrixMode(GL_MODELVIEW);     \/\/ \u043e\u0447\u0438\u0441\u0442\u0438\u0442\u044c \u0431\u0443\u0444\u0435\u0440 \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u044f.     glClear(GL_COLOR_BUFFER_BIT);     glLoadIdentity();     glTranslatef(0.0,0.0,-10.5);     glRotatef(yRotated,0.0,1.0,0.0); \tglBegin(GL_QUADS);         \t\tglColor3f(0.0f,1.0f,0.0f);    \/ \t\tglVertex3f( 1.0f, 1.0f,-1.0f);     \t\tglVertex3f(-1.0f, 1.0f,-1.0f);      \t\tglVertex3f(-1.0f, 1.0f, 1.0f);      \t\tglVertex3f( 1.0f, 1.0f, 1.0f);      \t\tglColor3f(1.0f,0.5f,0.0f);    \t\tglVertex3f( 1.0f,-1.0f, 1.0f);     \t\tglVertex3f(-1.0f,-1.0f, 1.0f);     \t\tglVertex3f(-1.0f,-1.0f,-1.0f);     \t\tglVertex3f( 1.0f,-1.0f,-1.0f);     \t\tglColor3f(1.0f,0.0f,0.0f);       \t\tglVertex3f( 1.0f, 1.0f, 1.0f);     \t\tglVertex3f(-1.0f, 1.0f, 1.0f);     \t\tglVertex3f(-1.0f,-1.0f, 1.0f);     \t\tglVertex3f( 1.0f,-1.0f, 1.0f);     \t\tglColor3f(1.0f,1.0f,0.0f);     \t\tglVertex3f( 1.0f,-1.0f,-1.0f);     \t\tglVertex3f(-1.0f,-1.0f,-1.0f);     \t\tglVertex3f(-1.0f, 1.0f,-1.0f);     \t\tglVertex3f( 1.0f, 1.0f,-1.0f);     \t\tglColor3f(0.0f,0.0f,1.0f);     \t\tglVertex3f(-1.0f, 1.0f, 1.0f);     \t\tglVertex3f(-1.0f, 1.0f,-1.0f);     \t\tglVertex3f(-1.0f,-1.0f,-1.0f);     \t\tglVertex3f(-1.0f,-1.0f, 1.0f);     \t\tglColor3f(1.0f,0.0f,1.0f);     \t\tglVertex3f( 1.0f, 1.0f,-1.0f);     \t\tglVertex3f( 1.0f, 1.0f, 1.0f);     \t\tglVertex3f( 1.0f,-1.0f, 1.0f);     \t\tglVertex3f( 1.0f,-1.0f,-1.0f);     \tglEnd();             glFlush(); }   void animation(void) {      yRotated += 0.01;      xRotated += 0.02;      DrawCube(); }  void reshape(int x, int y) {     if (y == 0 || x == 0) return;       \/\/ \u0423\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043d\u043e\u0432\u0443\u044e \u043f\u0440\u043e\u0435\u043a\u0446\u0438\u043e\u043d\u043d\u0443\u044e \u043c\u0430\u0442\u0440\u0438\u0446\u0443     glMatrixMode(GL_PROJECTION);       glLoadIdentity();     \/\/ \u0423\u0433\u043e\u043b \u043e\u0431\u0437\u043e\u0440\u0430: 40 \u0433\u0440\u0430\u0434\u0443\u0441\u043e\u0432     \/\/ \u0412\u043e\u0437\u043b\u0435 \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u0438 \u043e\u0442\u0441\u0435\u0447\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0435: 0,5     \/\/ \u0414\u0430\u043b\u044c\u043d\u0438\u0439 \u043e\u0442\u0441\u0435\u0447\u0435\u043d\u0438\u044f \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u0438 \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0435: 20,0     gluPerspective(40.0,(GLdouble)x\/(GLdouble)y,0.5,20.0);     glMatrixMode(GL_MODELVIEW);     glViewport(0,0,x,y);  \/\/ \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u0432\u0441\u0435\u0433\u043e \u043e\u043a\u043d\u0430 \u0434\u043b\u044f rendering }  int main(int argc, char** argv) { \tglutInit(&argc, argv); \tglutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); \tglutInitWindowPosition(100, 100); \tglutCreateWindow(argv[0]); \tinit(); \tglutDisplayFunc(DrawCube); \tglutReshapeFunc(reshape); \tglutIdleFunc(animation); \tglutMainLoop(); \treturn 0; } <\/code><\/pre>\n<p>  \u0420\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442 <br \/>  <a href=\"http:\/\/www.pictureshack.ru\/\" title=\"PictureShack \u0425\u043e\u0441\u0442\u0438\u043d\u0433 \u041a\u0430\u0440\u0442\u0438\u043d\u043e\u043a\"><img decoding=\"async\" src=\"http:\/\/www.pictureshack.ru\/images\/92713_sube.PNG\"\/><\/a><\/p>\n<p>  \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043f\u0440\u043e\u0439\u0434\u0435\u043c\u0441\u044f \u043f\u043e \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u043c \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c.<br \/>  <b>glTranslatef( GLfloat x, GLfloat y, GLfloat z )<\/b> \u2014 \u043f\u0435\u0440\u0435\u043c\u0435\u0449\u0430\u0435\u0442 \u043e\u0441\u0438 \u043a\u043e\u043e\u0440\u0434\u0438\u043d\u0430\u0442 \u043d\u0430 \u0443\u043a\u0430\u0437\u0430\u043d\u043d\u044b\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u044f.<br \/>  <b>glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )<\/b> \u2014 \u0444\u0443\u043d\u043a\u0446\u0438\u044f \u043f\u043e\u0432\u043e\u0440\u043e\u0442\u0430, <br \/>   \u0433\u0434\u0435 \u043f\u0435\u0440\u0432\u044b\u0439 \u0430\u0440\u0433\u0443\u043c\u0435\u043d\u0442 \u044d\u0442\u043e \u0443\u0433\u043e\u043b \u043f\u043e\u0432\u043e\u0440\u043e\u0442\u0430 \u043f\u0440\u043e\u0442\u0438\u0432 \u0447\u0430\u0441\u043e\u0432\u043e\u0439 \u0441\u0442\u0440\u0435\u043b\u043a\u0438, \u0430 \u043e\u0441\u0442\u0430\u043b\u044c\u043d\u044b\u0435 \u0442\u0440\u0438 \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0442\u043d\u043e\u0441\u0438\u0442\u0435\u043b\u044c\u043d\u043e <br \/>   \u043a\u0430\u043a\u0438\u0445 \u043e\u0441\u0435\u0439 \u043a\u043e\u043e\u0440\u0434\u0438\u043d\u0430\u0442 \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0441\u044f \u043f\u043e\u0432\u043e\u0440\u043e\u0442 \u043d\u0430 \u0437\u0430\u0434\u0430\u043d\u043d\u044b\u0439 \u0443\u0433\u043e\u043b. \u0412 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 3-\u0445 \u0430\u0440\u0433\u0443\u043c\u0435\u043d\u0442\u0430\u0445 \u0438\u043c\u0435\u0435\u0442 <br \/>   \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0442\u043e\u043b\u044c\u043a\u043e \u0437\u043d\u0430\u043a, \u0430\u0431\u0441\u043e\u043b\u044e\u0442\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0440\u043e\u043b\u0438 \u043d\u0435 \u0438\u0433\u0440\u0430\u0435\u0442.<br \/>  <b>glScalef( GLfloat x, GLfloat y, GLfloat z )<\/b> \u2014 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f.<br \/>  <b>glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)<\/b> \u2014 \u0441\u0442\u0440\u043e\u0438\u0442 \u0441\u0444\u0435\u0440\u0443.<br \/>  <b>gluPerspective() <\/b> \u2014 \u0417\u0430\u0434\u0430\u043d\u0438\u0435 \u043f\u0435\u0440\u0441\u043f\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0439 \u043f\u0440\u043e\u0435\u043a\u0446\u0438\u0438.<\/p>\n<p>  \u0421 \u043a\u0443\u0431\u043e\u043c \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0438\u0441\u044c, \u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u043f\u0440\u0438\u0441\u0442\u0443\u043f\u0438\u043c \u043a \u043f\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u0438\u044e \u0441\u0444\u0435\u0440\u0438.<\/p>\n<p>  <b>\u0421\u0444\u0435\u0440\u0430<\/b><\/p>\n<p>  \u041d\u0430\u0447\u043d\u0443 \u0441\u0440\u0430\u0437\u0443 \u0441 \u043a\u043e\u0434\u0430  <\/p>\n<pre><code class=\"cpp\">#include &lt;Gl\/glut.h&gt;  GLfloat xRotated, yRotated, zRotated; GLdouble radius=1;  void redisplayFunc(void) {     glMatrixMode(GL_MODELVIEW);     \/\/ \u043e\u0447\u0438\u0441\u0442\u0438\u0442\u044c \u0431\u0443\u0444\u0435\u0440 \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u044f.     glClear(GL_COLOR_BUFFER_BIT);     \/\/ \u043e\u0447\u0438\u0441\u0442\u0438\u0442\u044c \u0435\u0434\u0438\u043d\u0438\u0447\u043d\u0443\u044e \u043c\u0430\u0442\u0440\u0438\u0446\u0443     glLoadIdentity();     glTranslatef(0.0,0.0,-4.5);     \/\/  \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0434\u043b\u044f \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u044f \u043a\u0440\u0430\u0441\u043d\u044b\u0439 \u0446\u0432\u0435\u0442     glColor3f(0.8, 0.2, 0.1);         \/\/  \u043f\u043e\u0432\u043e\u0440\u043e\u0442 \u043f\u043e \u0425     glRotatef(xRotated,1.0,0.0,0.0);     \/\/ \u041f\u043e\u0432\u043e\u0440\u043e\u0442 \u043f\u043e Y      glRotatef(yRotated,0.0,1.0,0.0);     \/\/ \u043f\u043e\u0432\u043e\u0440\u043e\u0442 \u043f\u043e Z      glRotatef(zRotated,0.0,0.0,1.0);     \/\/ \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435      glScalef(1.0,1.0,1.0);     \/\/ \u0444\u0443\u043d\u043a\u0446\u0438\u044f \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u044f \u0441\u0444\u0435\u0440\u044b     glutSolidSphere(radius,20,20);     glFlush();            \/\/ glutSwapBuffers(); }  void reshapeFunc(int x, int y) {     if (y == 0 || x == 0) return;       \/\/ \u0423\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u044e\u0435\u043c\u043e \u043d\u043e\u0432\u0443\u044e \u043f\u0440\u043e\u0435\u043a\u0446\u0438\u043e\u043d\u043d\u0443\u044e \u043c\u0430\u0442\u0440\u0438\u0446\u0443     glMatrixMode(GL_PROJECTION);       glLoadIdentity();     \/\/ \u0423\u0433\u043e\u043b \u043e\u0431\u0437\u043e\u0440\u0430: 40 \u0433\u0440\u0430\u0434\u0443\u0441\u043e\u0432     \/\/ \u0412\u043e\u0437\u043b\u0435 \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u0438 \u043e\u0442\u0441\u0435\u0447\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0435: 0,5     \/\/ \u0414\u0430\u043b\u044c\u043d\u0438\u0439 \u043e\u0442\u0441\u0435\u0447\u0435\u043d\u0438\u044f \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u0438 \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0435: 20,0     gluPerspective(40.0,(GLdouble)x\/(GLdouble)y,0.5,20.0);     glMatrixMode(GL_MODELVIEW);     glViewport(0,0,x,y);  \/\/ \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u0432\u0441\u0435\u0433\u043e \u043e\u043a\u043d\u0430 \u0434\u043b\u044f rendering }  void idleFunc(void) {     yRotated += 0.01;     redisplayFunc(); }  int main (int argc, char **argv) {     glutInit(&argc, argv);     glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);       glutInitWindowSize(400,350);        glutCreateWindow(&quot;\u0421\u0444\u0435\u0440\u0430&quot;);     glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);     xRotated = yRotated = zRotated = 30.0;      xRotated=33;      yRotated=40;     glClearColor(0.0,0.0,0.0,0.0);     glutDisplayFunc(redisplayFunc);     glutReshapeFunc(reshapeFunc);     glutIdleFunc(idleFunc);     glutMainLoop();     return 0; } <\/code><\/pre>\n<p>  \u0420\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442<br \/>  <a href=\"http:\/\/www.pictureshack.ru\/\" title=\"PictureShack \u0425\u043e\u0441\u0442\u0438\u043d\u0433 \u041a\u0430\u0440\u0442\u0438\u043d\u043e\u043a\"><img decoding=\"async\" src=\"http:\/\/www.pictureshack.ru\/images\/33479_sphere.PNG\"\/><\/a>    \t \t\t   \t<\/p>\n<div class=\"clear\"><\/div>\n<\/p><\/div>\n<p> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"http:\/\/habrahabr.ru\/post\/164715\/\"> http:\/\/habrahabr.ru\/post\/164715\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"content html_format\">   \t\u0417\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0439 \u0434\u043e\u0440\u043e\u0433\u043e\u0439 \u0425\u0430\u0431\u0440. \u0412\u043e\u0442 \u043d\u0430\u0441\u0442\u0443\u043f\u0438\u043b\u0430 \u043f\u043e\u0440\u0430 \u043f\u0440\u0430\u0437\u0434\u043d\u0438\u043a\u043e\u0432, \u0438 \u0443 \u043c\u0435\u043d\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u043e\u0441\u044c \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f. \u042f \u0440\u0435\u0448\u0438\u043b \u043d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \u0441\u0442\u0430\u0442\u044c\u044e \u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u043d\u0430 OpenGl. \u0414\u0430\u043d\u043d\u0430\u044f \u0441\u0442\u0430\u0442\u044c\u044f \u0431\u043e\u043b\u044c\u0448\u0435 \u043f\u043e\u0434\u043e\u0439\u0434\u0435\u0442 \u0434\u043b\u044f \u043d\u043e\u0432\u0438\u0447\u043a\u043e\u0432. <br \/>  <a href=\"http:\/\/www.pictureshack.ru\/\" title=\"PictureShack \u0425\u043e\u0441\u0442\u0438\u043d\u0433 \u041a\u0430\u0440\u0442\u0438\u043d\u043e\u043a\"><img decoding=\"async\" src=\"http:\/\/www.pictureshack.ru\/images\/6962_opengl.jpg\"\/><\/a><br \/>  \u0421\u0442\u0430\u0442\u044c\u044f \u0431\u0443\u0434\u0435\u0442 \u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 3D \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432. <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-164715","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/164715","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=164715"}],"version-history":[{"count":0,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/164715\/revisions"}],"wp:attachment":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=164715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=164715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=164715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}