{"id":185594,"date":"2013-07-08T10:50:04","date_gmt":"2013-07-08T06:50:04","guid":{"rendered":"http:\/\/savepearlharbor.com\/?p=185594"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T21:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/savepearlharbor.com\/?p=185594","title":{"rendered":"<span class=\"post_title\">Unity3D \u0438 MySQL<\/span>"},"content":{"rendered":"<div class=\"content html_format\">   \t<img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/7f8\/8c8\/580\/7f88c85807fd7d80cc48f7a19253760b.png\"\/><br \/>  \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u043c\u044b \u0440\u0430\u0437\u0431\u0435\u0440\u0451\u043c\u0441\u044f \u043a\u0430\u043a \u043f\u043e\u0434\u043a\u043b\u044e\u0447\u0438\u0442\u044c \u043f\u0440\u043e\u0435\u043a\u0442 \u043d\u0430 Unity3D \u043a \u0411\u0414 MySQL.<br \/>  <a name=\"habracut\"><\/a><\/p>\n<p>  \u0415\u0441\u043b\u0438 \u0442\u043e\u0447\u043d\u0435\u0435, \u0442\u043e \u043c\u044b \u0440\u0430\u0437\u0431\u0435\u0440\u0451\u043c \u043a\u0430\u043a \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0432 \u0411\u0414 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432, \u0430 \u0437\u0430\u0442\u0435\u043c \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u0442\u044c \u0438\u0445 \u0438\u0437 \u0411\u0414. \u0417\u0430 \u043e\u0441\u043d\u043e\u0432\u0443 \u0432\u0437\u044f\u0442 <a href=\"http:\/\/forum.unity3d.com\/threads\/63008-Connection-to-MySQL-DB-mysql-client-dll\">\u0433\u0430\u0439\u0434 \u0414\u0436\u043e\u043d\u0430\u0442\u0430\u043d\u0430 \u0412\u0443\u0434\u0430<\/a> \u0434\u043b\u044f Unity 3.0.0f5 \u0438 MySQL 5.2.28. \u041e\u043d \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d \u0438 \u0430\u0434\u0430\u043f\u0442\u0438\u0440\u043e\u0432\u0430\u043d \u0434\u043b\u044f 4-\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u042e\u043d\u0438\u0442\u0438.<\/p>\n<p>  \u041d\u0430\u043c \u043f\u043e\u043d\u0430\u0434\u043e\u0431\u044f\u0442\u0441\u044f:<br \/>  1. Unity3D 4.x.<br \/>  2. \u0414\u043e\u0441\u0442\u0443\u043f \u043a \u0411\u0414 MySQL.<br \/>  3. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 MySql.Data.dll.<\/p>\n<p>  \u0412 \u043f\u0430\u043f\u043a\u0435 \u0441 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u043c \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0441\u043e\u0437\u0434\u0430\u0442\u044c \u043a\u0430\u0442\u0430\u043b\u043e\u0433 Libraries, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u043f\u043e\u043c\u0435\u0441\u0442\u0438\u0442\u044c \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 MySQL.Data.dll. \u0415\u0451 \u043c\u043e\u0436\u043d\u043e \u0441\u043a\u0430\u0447\u0430\u0442\u044c \u0438\u0437 \u044d\u0442\u043e\u0433\u043e <a href=\"http:\/\/forum.unity3d.com\/attachment.php?attachmentid=13889&amp;d=1286463597\">\u0430\u0440\u0445\u0438\u0432\u0430<\/a>, \u043d\u043e \u0435\u0441\u043b\u0438 \u0443 \u0432\u0430\u0441 \u0443\u0436\u0435 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d MySQL, \u0442\u043e \u043c\u043e\u0436\u0435\u0442\u0435 \u0441\u043a\u043e\u043f\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u0437 c:\\Program Files (x86)\\MySQL\\MySQL Connector Net 6.0.3\\Assemblies\\.<br \/>  <img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/100\/432\/980\/100432980ecd0af63e0502645fe4908b.png\"\/><br \/>  \u0427\u0442\u043e\u0431\u044b \u0438\u0437\u0431\u0435\u0436\u0430\u0442\u044c \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u0438 \u0432\u0435\u0440\u0441\u0438\u0439 \u0441\u0431\u043e\u0440\u043e\u043a, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0441\u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0442\u044c \u0441\u0435\u0431\u0435 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0447\u0430\u0441\u043e\u0432 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0438 \u043d\u0435\u0440\u0432\u043e\u0432 (\u0441\u043f\u0430\u0441\u0438\u0431\u043e <a href=\"http:\/\/answers.unity3d.com\/questions\/29293\/compiler-error-with-mysql-connection-in-unity-3-sy.html\">\u0414\u0436\u043e\u044d\u043b\u044e<\/a>) \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0435 \u0443\u0440\u043e\u0432\u0435\u043d\u044c API \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u0438 <b>Edit &#8212;&gt; Project Settings &#8212;&gt; Player &#8212;&gt;Optimization&#8212;&gt;Api Compatibility Level = .NET 2.0.<\/b><br \/>  <img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/07c\/dda\/f3c\/07cddaf3c12e4b94f16b03e2a8a3aeba.png\"\/><\/p>\n<p>  \u041f\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043b\u044c\u043d\u0430\u044f \u0440\u0430\u0431\u043e\u0442\u0430:<br \/>  <img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/a56\/905\/0c6\/a569050c639af09e2d513a1175b5dc90.png\"\/><br \/>  1. \u041e\u0431\u044a\u0435\u043a\u0442\u044b \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u043f\u043e\u043c\u0435\u0447\u0430\u0435\u043c \u0442\u044d\u0433\u043e\u043c \u00abSavable\u00bb.<br \/>  <img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/184\/c55\/781\/184c55781dba92d3cbb1d8c7113e6303.png\"\/><br \/>  2. \u0421\u043e\u0437\u0434\u0430\u0451\u043c \u0442\u0430\u0431\u043b\u0438\u0446\u0443 \u0432 \u0411\u0414, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0431\u0443\u0434\u0435\u0442 \u0445\u0440\u0430\u043d\u0438\u0442\u044c\u0441\u044f \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044f \u043e\u0431 \u043e\u0431\u044a\u0435\u043a\u0442\u0430\u0445.<\/p>\n<p>  \u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043d\u043e\u0432\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u043e\u0439 \u0434\u043e\u0431\u0430\u0432\u044c\u0442\u0435 \u0432 \u043d\u0430\u0447\u0430\u043b\u043e \u0441\u043a\u0440\u0438\u043f\u0442\u0430:  <\/p>\n<pre><code class=\"cs\">using MySql.Data;  using MySql.Data.MySqlClient;  <\/code><\/pre>\n<p>  \u0410 \u0442\u0430\u043a\u0436\u0435 \u043d\u0435 \u0437\u0430\u0431\u0443\u0434\u044c\u0442\u0435 \u043f\u0440\u043e\u043f\u0438\u0441\u0430\u0442\u044c \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u043f\u043e\u0434\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u0432 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0443\u044e:  <\/p>\n<pre><code class=\"cs\">\t\/\/ MySQL \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438  \tstring constr = &quot;Server=localhost;Database=demo;User ID=demo;Password=demo;Pooling=true;CharSet=utf8;&quot;;  <\/code><\/pre>\n<p>  \u0421\u043e\u0437\u0434\u0430\u0451\u043c \u0441\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u0443, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0431\u0443\u0434\u0435\u0442 \u0445\u0440\u0430\u043d\u0438\u0442\u044c\u0441\u044f \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044f \u043e\u0431 \u043e\u0431\u044a\u0435\u043a\u0442\u0430\u0445:  <\/p>\n<pre><code class=\"cs\">\t\/\/ \u041d\u0430\u0437\u0432\u0430\u043d\u0438\u044f \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u043f\u043e\u043b\u0435\u0439 \u0442\u0430\u0431\u043b\u0438\u0446\u044b \u0432 \u0411\u0414 \tstring ID, Name, levelname, objectType;  \tfloat posx, posy, posz, tranx, trany, tranz;  \t\/\/ \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u044b \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445 \tpublic struct data  \t{  \t\tpublic int UID;  \t\tpublic string ID, Name, levelname, objectType;  \t\tpublic float posx, posy, posz, tranx, trany, tranz;  \t}  \t\/\/ \u043a\u043e\u043b\u043b\u0435\u043a\u0446\u0438\u044f \u0432 \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u0431\u0443\u0434\u0443\u0442 \u0437\u0430\u043f\u0438\u0441\u044b\u0432\u0430\u0442\u044c\u0441\u044f \u0434\u0430\u043d\u043d\u044b\u0435 \u043e \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u043e\u0431\u044a\u0435\u043a\u0442\u0430\u0445 \tList&lt;data&gt; _GameItems; <\/code><\/pre>\n<p>  \u041f\u0440\u0438 \u0437\u0430\u043f\u0443\u0441\u043a\u0435 \u0441\u043a\u0440\u0438\u043f\u0442 \u043f\u043e\u0434\u043a\u043b\u044e\u0447\u0430\u0435\u0442\u0441\u044f \u043a \u0411\u0414, \u0430 \u043f\u0440\u0438 \u0432\u044b\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0438 \u0440\u0430\u0437\u0440\u044b\u0432\u0430\u0435\u0442 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u0435:  <\/p>\n<pre><code class=\"cs\">\tvoid Awake()  \t{  \t\ttry  \t\t{  \t\t\t\/\/ \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0430 \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u044f  \t\t\tcon = new MySqlConnection(constr);    \t\t\t\/\/ \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0438\u043c, \u0441\u043c\u043e\u0436\u0435\u043c \u043b\u0438 \u043c\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u0435  \t\t\tcon.Open(); \t \t\t\tDebug.Log(&quot;Connection State: &quot; + con.State);  \t\t}  \t\tcatch (IOException ex)  {Debug.Log(ex.ToString());}  \t}   void OnApplicationQuit()  \t{  \t\tDebug.Log(&quot;killing con&quot;);  \t\tif (con != null)  \t\t{  \t\t\t\/\/ \u041a\u043e\u043d\u0435\u0447\u043d\u043e, \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u0435\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c: \t\t\t\/\/ if (con.State != ConnectionState.Closed)  \t\t\t\/\/ \u043d\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0441 \u0432\u0435\u0440\u0441\u0438\u044f\u043c\u0438 \u0441\u0431\u043e\u0440\u043e\u043a \u043f\u0440\u0438\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0441\u0442\u044b\u043b\u0438 \t\t\tif (con.State.ToString()!=&quot;Closed&quot;) \t\t\tcon.Close();  \t\t\tcon.Dispose();  \t\t}  \t} <\/code><\/pre>\n<p>  \u0415\u0441\u0442\u044c \u0434\u0432\u0435 \u043f\u0440\u043e\u0446\u0435\u0434\u0443\u0440\u044b, \u043e\u0442\u0432\u0435\u0447\u0430\u044e\u0449\u0438\u0435 \u0437\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u0441\u043e \u043e\u0431\u044a\u0435\u043a\u0442\u0430\u043c\u0438 \u043d\u0430 \u0441\u0446\u0435\u043d\u0435:  <\/p>\n<div class=\"spoiler\"><b class=\"spoiler_title\">prepDate &#8212; \u0433\u043e\u0442\u043e\u0432\u0438\u0442 \u0434\u0430\u043d\u043d\u044b\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0411\u0414<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\/\/\/ \u042d\u0442\u043e\u0442 \u043c\u0435\u0442\u043e\u0434 \u043f\u043e\u0434\u0433\u043e\u0442\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u0442 \u0434\u0430\u043d\u043d\u044b\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0411\u0414  void prepData()  \t{  \t\tbodies = GameObject.FindGameObjectsWithTag(&quot;Savable&quot;);  \t\t_GameItems = new List&lt;data&gt;();  \t\tdata itm;  \t\tforeach (GameObject body in bodies)  \t\t{  \t\t\titm = new data();  \t\t\titm.ID = body.name + &quot;_&quot; + body.GetInstanceID();  \t\t\titm.Name = body.name;  \t\t\titm.levelname = Application.loadedLevelName;  \t\t\titm.objectType = body.name.Replace(&quot;(Clone)&quot;, &quot;&quot;);  \t\t\titm.posx = body.transform.position.x;  \t\t\titm.posy = body.transform.position.y;  \t\t\titm.posz = body.transform.position.z;  \t\t\titm.tranx = body.transform.rotation.x;  \t\t\titm.trany = body.transform.rotation.y;  \t\t\titm.tranz = body.transform.rotation.z;  \t\t\t_GameItems.Add(itm);  \t\t} \t\tDebug.Log(&quot;Items in collection: &quot; + _GameItems.Count);  \t} }  <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<div class=\"spoiler\"><b class=\"spoiler_title\">loadDate &#8212; \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u0435\u0442 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u043d\u0430 \u0441\u0446\u0435\u043d\u0443<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\/\/\/ \u042d\u0442\u043e\u0442 \u043c\u0435\u0442\u043e\u0434 \u0443\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u044b\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u043d\u0430 \u0441\u0446\u0435\u043d\u0435  void loadData()  \t{  \t\t\/\/ \u0423\u0434\u0430\u043b\u044f\u0435\u043c \u0432\u0441\u0435 \u043b\u0438\u0448\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u0441\u043e \u0441\u0446\u0435\u043d\u044b \t\tbodies = GameObject.FindGameObjectsWithTag(&quot;Savable&quot;); \t\tDestroyObject(bodies); \t\t\/\/ \u0421\u043e\u0437\u0434\u0430\u0451\u043c \u0441\u043e\u0445\u0440\u0430\u043d\u0451\u043d\u043d\u044b\u0435 \u0432 \u0411\u0414 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \t\tif (_GameItems != null) \t\t{ \t\t\tif (_GameItems.Count &gt; 0) \t\t\t{ \t\t\t\tforeach (data itm in _GameItems) \t\t\t\t{ \t\t\t\t\tif (itm.objectType=&quot;CUBE&quot;)  \t\t\t\t\t{Instantiate(mCUBE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t\telse if (itm.objectType=&quot;SPHERE&quot;)  \t\t\t\t\t{Instantiate(mSPHERE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t\telse if (itm.objectType=&quot;TRIANGLE&quot;)  \t\t\t\t\t{Instantiate(mTRIANGLE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t} \t\t\t} \t\t}  \t} }  <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<p>  \u0410 \u0442\u0430\u043a\u0436\u0435 \u0447\u0435\u0442\u044b\u0440\u0435 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u043f\u0440\u043e\u0446\u0435\u0434\u0443\u0440\u044b, \u043e\u0442\u0432\u0435\u0447\u0430\u044e\u0449\u0438\u0435 \u0437\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u0441 \u0411\u0414:  <\/p>\n<div class=\"spoiler\"><b class=\"spoiler_title\">InsertEntries &#8212; \u0432\u0441\u0442\u0430\u0432\u043a\u0430 \u043d\u043e\u0432\u043e\u0439 \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0443.<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\/\/ \u0412\u0441\u0442\u0430\u0432\u043a\u0430 \u043d\u043e\u0432\u043e\u0439 \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0443 void InsertEntries()  \t{  \tprepData();  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438  \ttry  \t{  \t\tquery = &quot;INSERT INTO demo_table (ID, Name, levelname, objectType, posx, posy, posz, tranx, trany, tranz) VALUES (?ID, ?Name, ?levelname, ?objectType, ?posx, ?posy, ?posz, ?tranx, ?trany, ?tranz)&quot;; \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{ \t\tforeach (data itm in _GameItems)  \t\t\t{  \t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t\t{  \t\t\t\t\tMySqlParameter oParam = cmd.Parameters.Add(&quot;?ID&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam.Value = itm.ID;  \t\t\t\t\tMySqlParameter oParam1 = cmd.Parameters.Add(&quot;?Name&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam1.Value = itm.Name;  \t\t\t\t\tMySqlParameter oParam2 = cmd.Parameters.Add(&quot;?levelname&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam2.Value = itm.levelname;  \t\t\t\t\tMySqlParameter oParam3 = cmd.Parameters.Add(&quot;?objectType&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam3.Value = itm.objectType;  \t\t\t\t\tMySqlParameter oParam4 = cmd.Parameters.Add(&quot;?posx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam4.Value = itm.posx;  \t\t\t\t\tMySqlParameter oParam5 = cmd.Parameters.Add(&quot;?posy&quot;, MySqlDbType.Float);  \t\t\t\t\toParam5.Value = itm.posy;  \t\t\t\t\tMySqlParameter oParam6 = cmd.Parameters.Add(&quot;?posz&quot;, MySqlDbType.Float); \t\t\t\t\toParam6.Value = itm.posz;  \t\t\t\t\tMySqlParameter oParam7 = cmd.Parameters.Add(&quot;?tranx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam7.Value = itm.tranx;  \t\t\t\t\tMySqlParameter oParam8 = cmd.Parameters.Add(&quot;?trany&quot;, MySqlDbType.Float);  \t\t\t\t\toParam8.Value = itm.trany;  \t\t\t\t\tMySqlParameter oParam9 = cmd.Parameters.Add(&quot;?tranz&quot;, MySqlDbType.Float);  \t\t\t\t\toParam9.Value = itm.tranz;  \t\t\t\t\tcmd.ExecuteNonQuery();  \t\t\t\t} \t\t\t} \t\t} \t} \tcatch (IOException ex)  \t{  \t\tDebug.Log(ex.ToString());  \t} \tfinally {}  \t} <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<div class=\"spoiler\"><b class=\"spoiler_title\">UpdateEntries- \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0435.<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\t\/\/ \u041e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0435  \tvoid UpdateEntries()  \t{  \tprepData();  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438 \ttry  \t{ \t\tquery = &quot;UPDATE demo_table SET ID=?ID, Name=?Name, levelname=?levelname, objectType=?objectType, posx=?posx, posy=?posy, posz=?posz, tranx=?tranx, trany=?trany, tranz=?tranz WHERE iddemo_table=?UID&quot;; \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{ \t\tforeach (data itm in _GameItems)  \t\t\t{ \t\t\t\tusing (cmd = new MySqlCommand(query, con))                      \t\t{ \t\t\t\t\tMySqlParameter oParam = cmd.Parameters.Add(&quot;?ID&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam.Value = itm.ID;  \t\t\t\t\tMySqlParameter oParam1 = cmd.Parameters.Add(&quot;?Name&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam1.Value = itm.Name;  \t\t\t\t\tMySqlParameter oParam2 = cmd.Parameters.Add(&quot;?levelname&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam2.Value = itm.levelname;  \t\t\t\t\tMySqlParameter oParam3 = cmd.Parameters.Add(&quot;?objectType&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam3.Value = itm.objectType;  \t\t\t\t\tMySqlParameter oParam4 = cmd.Parameters.Add(&quot;?posx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam4.Value = itm.posx;  \t\t\t\t\tMySqlParameter oParam5 = cmd.Parameters.Add(&quot;?posy&quot;, MySqlDbType.Float);  \t\t\t\t\toParam5.Value = itm.posy;  \t\t\t\t\tMySqlParameter oParam6 = cmd.Parameters.Add(&quot;?posz&quot;, MySqlDbType.Float); \t\t\t\t\toParam6.Value = itm.posz;  \t\t\t\t\tMySqlParameter oParam7 = cmd.Parameters.Add(&quot;?tranx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam7.Value = itm.tranx;  \t\t\t\t\tMySqlParameter oParam8 = cmd.Parameters.Add(&quot;?trany&quot;, MySqlDbType.Float);  \t\t\t\t\toParam8.Value = itm.trany;  \t\t\t\t\tMySqlParameter oParam9 = cmd.Parameters.Add(&quot;?tranz&quot;, MySqlDbType.Float);  \t\t\t\t\toParam9.Value = itm.tranz;  \t\t\t\t\tcmd.ExecuteNonQuery();  \t\t\t\t}  \t\t\t} \t\t} \t} \tcatch (IOException ex) {Debug.Log(ex.ToString());}  \tfinally {}  \t} <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<div class=\"spoiler\"><b class=\"spoiler_title\">DeleteEntries- \u0443\u0434\u0430\u043b\u0435\u043d\u0438\u0435 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b.<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\/\/ \u0423\u0434\u0430\u043b\u044f\u0435\u043c \u0437\u0430\u043f\u0438\u0441\u044c \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b  void DeleteEntries()  \t{  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438 \ttry  \t{  \t\t\/\/ \u043b\u0443\u0447\u0448\u0435 \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u043b\u0438 \u0432\u044b \u0437\u043d\u0430\u0435\u0442\u0435 ID \u0437\u0430\u043f\u0438\u0441\u0438, \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0443\u0434\u0430\u043b\u0438\u0442\u044c \t\t\/\/-----------------------------------------------------------------------  \t\t\/\/ query = &quot;DELETE FROM demo_table WHERE iddemo_table=?UID&quot;;  \t\t\/\/ MySqlParameter oParam = cmd.Parameters.Add(&quot;?UID&quot;, MySqlDbType.Int32);  \t\t\/\/ oParam.Value = 0;  \t\t\/\/-----------------------------------------------------------------------  \t\tquery = &quot;DELETE FROM demo_table WHERE iddemo_table&quot;;  \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{  \t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t{  \t\t\t\tcmd.ExecuteNonQuery();                  \t}  \t\t} \t} \tcatch (IOException ex) {Debug.Log(ex.ToString());} \tfinally {} \t} <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<div class=\"spoiler\"><b class=\"spoiler_title\">ReadEntries- \u0447\u0442\u0435\u043d\u0438\u0435 \u0432\u0441\u0435\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b.<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">\/\/ \u0427\u0442\u0435\u043d\u0438\u0435 \u0432\u0441\u0435\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b  void ReadEntries()  \t{ \t\tstring query = string.Empty;  \t\tif (_GameItems == null)  \t\t_GameItems = new List&lt;data&gt;();  \t\tif (_GameItems.Count &gt; 0)  \t\t_GameItems.Clear();  \t\t\/\/ \u041e\u0442\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438  \t\ttry \t\t{ \t\t\tquery = &quot;SELECT * FROM view_demo&quot;;  \t\t\tif (con.State.ToString()!=&quot;Open&quot;) \t\t\tcon.Open();  \t\t\tusing (con)  \t\t\t{ \t\t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t\t{ \t\t\t\t\trdr = cmd.ExecuteReader();  \t\t\t\t\tif(rdr.HasRows)  \t\t\t\t\twhile (rdr.Read())  \t\t\t\t\t{ \t\t\t\t\t\tdata itm = new data();  \t\t\t\t\t\titm.UID = int.Parse(rdr[&quot;iddemo_table&quot;].ToString());  \t\t\t\t\t\titm.ID = rdr[&quot;ID&quot;].ToString();  \t\t\t\t\t\titm.levelname = rdr[&quot;levelname&quot;].ToString();  \t\t\t\t\t\titm.Name = rdr[&quot;Name&quot;].ToString();  \t\t\t\t\t\titm.objectType = rdr[&quot;objectType&quot;].ToString();  \t\t\t\t\t\titm.posx = float.Parse(rdr[&quot;posx&quot;].ToString());  \t\t\t\t\t\titm.posy = float.Parse(rdr[&quot;posy&quot;].ToString()); \t\t\t\t\t\titm.posz = float.Parse(rdr[&quot;posz&quot;].ToString());  \t\t\t\t\t\titm.tranx = float.Parse(rdr[&quot;tranx&quot;].ToString());  \t\t\t\t\t\titm.trany = float.Parse(rdr[&quot;trany&quot;].ToString());  \t\t\t\t\t\titm.tranz = float.Parse(rdr[&quot;tranz&quot;].ToString());  \t\t\t\t\t\t_GameItems.Add(itm);  \t\t\t\t\t} \t\t\t\t\trdr.Dispose();  \t\t\t\t} \t\t\t} \t\t} \tcatch (IOException ex) {Debug.Log(ex.ToString());} \tfinally {} \t} <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<p>  \u041e\u0441\u0442\u0430\u0451\u0442\u0441\u044f \u0442\u043e\u043b\u044c\u043a\u043e \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043f\u0430\u0440\u0443 \u043a\u043d\u043e\u043f\u043e\u043a \u0434\u043b\u044f \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0438 \u0438 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u0441\u0446\u0435\u043d\u044b:  <\/p>\n<pre><code class=\"cs\">\t\/\/ \u041a\u043d\u043e\u043f\u043a\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0438 \u0438 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u044f  \tvoid OnGUI()  \t{ \tif (GUI.Button(new Rect(10, 70, 50, 30), &quot;Save&quot;) && !saving)  \t\t{  \t\t\tsaving = true;  \t\t\t\/\/ \u0414\u043b\u044f \u043d\u0430\u0447\u0430\u043b\u0430 \u043e\u0447\u0438\u0441\u0442\u0438\u043c \u0442\u0430\u0431\u043b\u0438\u0446\u0443  \t\t\tDeleteEntries();  \t\t\t\/\/ \u0442\u0435\u043f\u0435\u0440\u044c \u0441\u043e\u0445\u0440\u0430\u043d\u0438\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0441\u0446\u0435\u043d\u0435 \t\t\tInsertEntries();  \t\t\t\/\/ \u043c\u043e\u0436\u043d\u043e \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0435\u0441\u043b\u0438 \u0438\u0437\u0432\u0435\u0441\u0442\u0435\u043d ID \u0443\u0436\u0435 \u0441\u043e\u0445\u0440\u0430\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430  \t\t\tsaving = false;  \t\t} \tif (GUI.Button(new Rect(10, 110, 50, 30), &quot;Load&quot;) && !loading)  \t\t{  \t\t\tloading = true;  \t\t\t\/\/ \u0441\u0447\u0438\u0442\u0430\u0435\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u0438\u0437 \u0411\u0414 \t\t\tReadEntries();  \t\t\t\/\/ \u0441\u043e\u0437\u0434\u0430\u0434\u0438\u043c \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u044b\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \t\t\tloadData(); \t\t\t\/\/ \u0442\u0435\u043f\u0435\u0440\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0437\u0438\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u0438\u0437 \u043b\u043e\u0433\u0430 \t\t\tLogGameItems();  \t\t\tloading = false;  \t\t} \t}  <\/code><\/pre>\n<p>  \u0412\u043e\u0442 \u0432 \u043e\u0431\u0449\u0435\u043c-\u0442\u043e \u0438 \u0432\u0441\u0451. \u0412 \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0445 \u043f\u0440\u0438\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0442\u0441\u044f \u043f\u0440\u0438\u043c\u0435\u0447\u0430\u043d\u0438\u044f \u0438 \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u044f.<\/p>\n<div class=\"spoiler\"><b class=\"spoiler_title\">\u0412\u0435\u0441\u044c \u0441\u043a\u0440\u0438\u043f\u0442<\/b><\/p>\n<div class=\"spoiler_text\">\n<pre><code class=\"cs\">using UnityEngine;  using MySql.Data;  using MySql.Data.MySqlClient;  using System.IO;  using System.Collections;  using System.Collections.Generic;    public class MySQLCS : MonoBehaviour  {  \tpublic GameObject mCUBE; \tpublic GameObject mSPHERE; \tpublic GameObject mTRIANGLE;  \tbool saving = false;  \tbool loading = false;   \t\/\/ MySQL \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438  \tstring constr = &quot;Server=localhost;Database=demo;User ID=demo;Password=demo;Pooling=true;CharSet=utf8;&quot;;  \t\/\/ \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u0435  \tMySqlConnection con = null;  \t\/\/ \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043a \u0411\u0414 \tMySqlCommand cmd = null;  \t\/\/ \u0447\u0442\u0435\u043d\u0438\u0435 \tMySqlDataReader rdr = null;  \t\/\/ \u043e\u0448\u0438\u0431\u043a\u0438 \tMySqlError er = null;   \t\/\/ \u043c\u0430\u0441\u0441\u0438\u0432 \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432 \tGameObject[] bodies;   \t\/\/ \u041d\u0430\u0437\u0432\u0430\u043d\u0438\u044f \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u043f\u043e\u043b\u0435\u0439 \u0442\u0430\u0431\u043b\u0438\u0446\u044b \u0432 \u0411\u0414 \tstring ID, Name, levelname, objectType;  \tfloat posx, posy, posz, tranx, trany, tranz;  \t\/\/ \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u044b \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445 \tpublic struct data  \t{  \t\tpublic int UID;  \t\tpublic string ID, Name, levelname, objectType;  \t\tpublic float posx, posy, posz, tranx, trany, tranz;  \t}  \t\/\/ \u043a\u043e\u043b\u043b\u0435\u043a\u0446\u0438\u044f \u0432 \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u0431\u0443\u0434\u0443\u0442 \u0437\u0430\u043f\u0438\u0441\u044b\u0432\u0430\u0442\u044c\u0441\u044f \u0434\u0430\u043d\u043d\u044b\u0435 \u043e \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u043e\u0431\u044a\u0435\u043a\u0442\u0430\u0445 \tList&lt;data&gt; _GameItems; \tvoid Awake()  \t{  \t\ttry  \t\t{  \t\t\t\/\/ \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0430 \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u044f  \t\t\tcon = new MySqlConnection(constr);    \t\t\t\/\/ \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0438\u043c, \u0441\u043c\u043e\u0436\u0435\u043c \u043b\u0438 \u043c\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u0435  \t\t\tcon.Open(); \t \t\t\tDebug.Log(&quot;Connection State: &quot; + con.State);  \t\t}  \t\tcatch (IOException ex)  {Debug.Log(ex.ToString());}  \t}   void OnApplicationQuit()  \t{  \t\tDebug.Log(&quot;killing con&quot;);  \t\tif (con != null)  \t\t{  \t\t\t\/\/ \u041a\u043e\u043d\u0435\u0447\u043d\u043e, \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u0435\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c: \t\t\t\/\/ if (con.State != ConnectionState.Closed)  \t\t\t\/\/ \u043d\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0441 \u0432\u0435\u0440\u0441\u0438\u044f\u043c\u0438 \u0441\u0431\u043e\u0440\u043e\u043a \u043f\u0440\u0438\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0441\u0442\u044b\u043b\u0438 \t\t\tif (con.State.ToString()!=&quot;Closed&quot;) \t\t\tcon.Close();  \t\t\tcon.Dispose();  \t\t}  \t}  \t\/\/ Use this for initialization  \tvoid Start()  \t{   \t}   \t\/\/ Update is called once per frame  \tvoid Update()  \t{  \t}     \t\/\/ \u041a\u043d\u043e\u043f\u043a\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0438 \u0438 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u044f  \tvoid OnGUI()  \t{ \tif (GUI.Button(new Rect(10, 70, 50, 30), &quot;Save&quot;) && !saving)  \t\t{  \t\t\tsaving = true;  \t\t\t\/\/ \u0414\u043b\u044f \u043d\u0430\u0447\u0430\u043b\u0430 \u043e\u0447\u0438\u0441\u0442\u0438\u043c \u0442\u0430\u0431\u043b\u0438\u0446\u0443  \t\t\tDeleteEntries();  \t\t\t\/\/ \u0442\u0435\u043f\u0435\u0440\u044c \u0441\u043e\u0445\u0440\u0430\u043d\u0438\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0441\u0446\u0435\u043d\u0435 \t\t\tInsertEntries();  \t\t\t\/\/ \u043c\u043e\u0436\u043d\u043e \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0435\u0441\u043b\u0438 \u0438\u0437\u0432\u0435\u0441\u0442\u0435\u043d ID \u0443\u0436\u0435 \u0441\u043e\u0445\u0440\u0430\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430  \t\t\tsaving = false;  \t\t} \tif (GUI.Button(new Rect(10, 110, 50, 30), &quot;Load&quot;) && !loading)  \t\t{  \t\t\tloading = true;  \t\t\t\/\/ \u0441\u0447\u0438\u0442\u0430\u0435\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u0438\u0437 \u0411\u0414 \t\t\tReadEntries();  \t\t\t\/\/ \u0441\u043e\u0437\u0434\u0430\u0434\u0438\u043c \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u044b\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \t\t\tloadData(); \t\t\t\/\/ \u0442\u0435\u043f\u0435\u0440\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0437\u0438\u043c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u0438\u0437 \u043b\u043e\u0433\u0430 \t\t\tLogGameItems();  \t\t\tloading = false;  \t\t} \t}   \/\/ \u0412\u0441\u0442\u0430\u0432\u043a\u0430 \u043d\u043e\u0432\u043e\u0439 \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0443 void InsertEntries()  \t{  \tprepData();  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438  \ttry  \t{  \t\tquery = &quot;INSERT INTO demo_table (ID, Name, levelname, objectType, posx, posy, posz, tranx, trany, tranz) VALUES (?ID, ?Name, ?levelname, ?objectType, ?posx, ?posy, ?posz, ?tranx, ?trany, ?tranz)&quot;; \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{ \t\tforeach (data itm in _GameItems)  \t\t\t{  \t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t\t{  \t\t\t\t\tMySqlParameter oParam = cmd.Parameters.Add(&quot;?ID&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam.Value = itm.ID;  \t\t\t\t\tMySqlParameter oParam1 = cmd.Parameters.Add(&quot;?Name&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam1.Value = itm.Name;  \t\t\t\t\tMySqlParameter oParam2 = cmd.Parameters.Add(&quot;?levelname&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam2.Value = itm.levelname;  \t\t\t\t\tMySqlParameter oParam3 = cmd.Parameters.Add(&quot;?objectType&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam3.Value = itm.objectType;  \t\t\t\t\tMySqlParameter oParam4 = cmd.Parameters.Add(&quot;?posx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam4.Value = itm.posx;  \t\t\t\t\tMySqlParameter oParam5 = cmd.Parameters.Add(&quot;?posy&quot;, MySqlDbType.Float);  \t\t\t\t\toParam5.Value = itm.posy;  \t\t\t\t\tMySqlParameter oParam6 = cmd.Parameters.Add(&quot;?posz&quot;, MySqlDbType.Float); \t\t\t\t\toParam6.Value = itm.posz;  \t\t\t\t\tMySqlParameter oParam7 = cmd.Parameters.Add(&quot;?tranx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam7.Value = itm.tranx;  \t\t\t\t\tMySqlParameter oParam8 = cmd.Parameters.Add(&quot;?trany&quot;, MySqlDbType.Float);  \t\t\t\t\toParam8.Value = itm.trany;  \t\t\t\t\tMySqlParameter oParam9 = cmd.Parameters.Add(&quot;?tranz&quot;, MySqlDbType.Float);  \t\t\t\t\toParam9.Value = itm.tranz;  \t\t\t\t\tcmd.ExecuteNonQuery();  \t\t\t\t} \t\t\t} \t\t} \t} \tcatch (IOException ex)  \t{  \t\tDebug.Log(ex.ToString());  \t} \tfinally {}  \t}  \t\/\/ \u041e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0432 \u0442\u0430\u0431\u043b\u0438\u0446\u0435  \tvoid UpdateEntries()  \t{  \tprepData();  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438 \ttry  \t{ \t\tquery = &quot;UPDATE demo_table SET ID=?ID, Name=?Name, levelname=?levelname, objectType=?objectType, posx=?posx, posy=?posy, posz=?posz, tranx=?tranx, trany=?trany, tranz=?tranz WHERE iddemo_table=?UID&quot;; \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{ \t\tforeach (data itm in _GameItems)  \t\t\t{ \t\t\t\tusing (cmd = new MySqlCommand(query, con))                      \t\t{ \t\t\t\t\tMySqlParameter oParam = cmd.Parameters.Add(&quot;?ID&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam.Value = itm.ID;  \t\t\t\t\tMySqlParameter oParam1 = cmd.Parameters.Add(&quot;?Name&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam1.Value = itm.Name;  \t\t\t\t\tMySqlParameter oParam2 = cmd.Parameters.Add(&quot;?levelname&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam2.Value = itm.levelname;  \t\t\t\t\tMySqlParameter oParam3 = cmd.Parameters.Add(&quot;?objectType&quot;, MySqlDbType.VarChar);  \t\t\t\t\toParam3.Value = itm.objectType;  \t\t\t\t\tMySqlParameter oParam4 = cmd.Parameters.Add(&quot;?posx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam4.Value = itm.posx;  \t\t\t\t\tMySqlParameter oParam5 = cmd.Parameters.Add(&quot;?posy&quot;, MySqlDbType.Float);  \t\t\t\t\toParam5.Value = itm.posy;  \t\t\t\t\tMySqlParameter oParam6 = cmd.Parameters.Add(&quot;?posz&quot;, MySqlDbType.Float); \t\t\t\t\toParam6.Value = itm.posz;  \t\t\t\t\tMySqlParameter oParam7 = cmd.Parameters.Add(&quot;?tranx&quot;, MySqlDbType.Float);  \t\t\t\t\toParam7.Value = itm.tranx;  \t\t\t\t\tMySqlParameter oParam8 = cmd.Parameters.Add(&quot;?trany&quot;, MySqlDbType.Float);  \t\t\t\t\toParam8.Value = itm.trany;  \t\t\t\t\tMySqlParameter oParam9 = cmd.Parameters.Add(&quot;?tranz&quot;, MySqlDbType.Float);  \t\t\t\t\toParam9.Value = itm.tranz;  \t\t\t\t\tcmd.ExecuteNonQuery();  \t\t\t\t}  \t\t\t} \t\t} \t} \tcatch (IOException ex) {Debug.Log(ex.ToString());}  \tfinally {}  \t}  \/\/ \u0423\u0434\u0430\u043b\u044f\u0435\u043c \u0437\u0430\u043f\u0438\u0441\u044c \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b  void DeleteEntries()  \t{  \tstring query = string.Empty;  \t\/\/ \u0412\u044b\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438 \ttry  \t{  \t\t\/\/ \u043b\u0443\u0447\u0448\u0435 \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u043b\u0438 \u0432\u044b \u0437\u043d\u0430\u0435\u0442\u0435 ID \u0437\u0430\u043f\u0438\u0441\u0438, \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0443\u0434\u0430\u043b\u0438\u0442\u044c \t\t\/\/-----------------------------------------------------------------------  \t\t\/\/ query = &quot;DELETE FROM demo_table WHERE iddemo_table=?UID&quot;;  \t\t\/\/ MySqlParameter oParam = cmd.Parameters.Add(&quot;?UID&quot;, MySqlDbType.Int32);  \t\t\/\/ oParam.Value = 0;  \t\t\/\/-----------------------------------------------------------------------  \t\tquery = &quot;DELETE FROM demo_table WHERE iddemo_table&quot;;  \t\tif (con.State.ToString()!=&quot;Open&quot;) \t\tcon.Open();  \t\tusing (con)  \t\t{  \t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t{  \t\t\t\tcmd.ExecuteNonQuery();                  \t}  \t\t} \t} \tcatch (IOException ex) {Debug.Log(ex.ToString());} \tfinally {} \t}  \/\/ \u0427\u0442\u0435\u043d\u0438\u0435 \u0432\u0441\u0435\u0445 \u0437\u0430\u043f\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043b\u0438\u0446\u044b  void ReadEntries()  \t{ \t\tstring query = string.Empty;  \t\tif (_GameItems == null)  \t\t_GameItems = new List&lt;data&gt;();  \t\tif (_GameItems.Count &gt; 0)  \t\t_GameItems.Clear();  \t\t\/\/ \u041e\u0442\u043b\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u043e\u0448\u0438\u0431\u043a\u0438  \t\ttry \t\t{ \t\t\tquery = &quot;SELECT * FROM view_demo&quot;;  \t\t\tif (con.State.ToString()!=&quot;Open&quot;) \t\t\tcon.Open();  \t\t\tusing (con)  \t\t\t{ \t\t\t\tusing (cmd = new MySqlCommand(query, con))  \t\t\t\t{ \t\t\t\t\trdr = cmd.ExecuteReader();  \t\t\t\t\tif(rdr.HasRows)  \t\t\t\t\twhile (rdr.Read())  \t\t\t\t\t{ \t\t\t\t\t\tdata itm = new data();  \t\t\t\t\t\titm.UID = int.Parse(rdr[&quot;iddemo_table&quot;].ToString());  \t\t\t\t\t\titm.ID = rdr[&quot;ID&quot;].ToString();  \t\t\t\t\t\titm.levelname = rdr[&quot;levelname&quot;].ToString();  \t\t\t\t\t\titm.Name = rdr[&quot;Name&quot;].ToString();  \t\t\t\t\t\titm.objectType = rdr[&quot;objectType&quot;].ToString();  \t\t\t\t\t\titm.posx = float.Parse(rdr[&quot;posx&quot;].ToString());  \t\t\t\t\t\titm.posy = float.Parse(rdr[&quot;posy&quot;].ToString()); \t\t\t\t\t\titm.posz = float.Parse(rdr[&quot;posz&quot;].ToString());  \t\t\t\t\t\titm.tranx = float.Parse(rdr[&quot;tranx&quot;].ToString());  \t\t\t\t\t\titm.trany = float.Parse(rdr[&quot;trany&quot;].ToString());  \t\t\t\t\t\titm.tranz = float.Parse(rdr[&quot;tranz&quot;].ToString());  \t\t\t\t\t\t_GameItems.Add(itm);  \t\t\t\t\t} \t\t\t\t\trdr.Dispose();  \t\t\t\t} \t\t\t} \t\t} \tcatch (IOException ex) {Debug.Log(ex.ToString());} \tfinally {} \t}  \/\/\/ \u0417\u0430\u043f\u0438\u0448\u0435\u043c \u0432 \u043b\u043e\u0433 \u0432\u0441\u0451 \u0447\u0442\u043e \u0431\u044b\u043b\u043e \u0441\u0447\u0438\u0442\u0430\u043d\u043e \u0438\u0437 \u0411\u0414 void LogGameItems()  \t{  \t\tif (_GameItems != null)  \t\t{ \t\t\tif (_GameItems.Count &gt; 0)  \t\t\t{ \t\t\t\tforeach (data itm in _GameItems)  \t\t\t\t{ \t\t\t\t\tDebug.Log(&quot;UID: &quot; + itm.UID);  \t\t\t\t\tDebug.Log(&quot;ID: &quot; + itm.ID);  \t\t\t\t\tDebug.Log(&quot;levelname: &quot; + itm.levelname);  \t\t\t\t\tDebug.Log(&quot;Name: &quot; + itm.Name);  \t\t\t\t\tDebug.Log(&quot;objectType: &quot; + itm.objectType);  \t\t\t\t\tDebug.Log(&quot;posx: &quot; + itm.posx);  \t\t\t\t\tDebug.Log(&quot;posy: &quot; + itm.posy);  \t\t\t\t\tDebug.Log(&quot;posz: &quot; + itm.posz);  \t\t\t\t\tDebug.Log(&quot;tranx: &quot; + itm.tranx);  \t\t\t\t\tDebug.Log(&quot;trany: &quot; + itm.trany);  \t\t\t\t\tDebug.Log(&quot;tranz: &quot; + itm.tranz);  \t\t\t\t} \t\t\t} \t\t} \t}  \/\/\/ \u042d\u0442\u043e\u0442 \u043c\u0435\u0442\u043e\u0434 \u043f\u043e\u0434\u0433\u043e\u0442\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u0442 \u0434\u0430\u043d\u043d\u044b\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0438\u0441\u0438 \u0432 \u0411\u0414  void prepData()  \t{  \t\tbodies = GameObject.FindGameObjectsWithTag(&quot;Savable&quot;);  \t\t_GameItems = new List&lt;data&gt;();  \t\tdata itm;  \t\tforeach (GameObject body in bodies)  \t\t{  \t\t\titm = new data();  \t\t\titm.ID = body.name + &quot;_&quot; + body.GetInstanceID();  \t\t\titm.Name = body.name;  \t\t\titm.levelname = Application.loadedLevelName;  \t\t\titm.objectType = body.name.Replace(&quot;(Clone)&quot;, &quot;&quot;);  \t\t\titm.posx = body.transform.position.x;  \t\t\titm.posy = body.transform.position.y;  \t\t\titm.posz = body.transform.position.z;  \t\t\titm.tranx = body.transform.rotation.x;  \t\t\titm.trany = body.transform.rotation.y;  \t\t\titm.tranz = body.transform.rotation.z;  \t\t\t_GameItems.Add(itm);  \t\t} \t\tDebug.Log(&quot;Items in collection: &quot; + _GameItems.Count);  \t} }   \/\/\/ \u042d\u0442\u043e\u0442 \u043c\u0435\u0442\u043e\u0434 \u0443\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u044b\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u043d\u0430 \u0441\u0446\u0435\u043d\u0435  void loadData()  \t{  \t\t\/\/ \u0423\u0434\u0430\u043b\u044f\u0435\u043c \u0432\u0441\u0435 \u043b\u0438\u0448\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u0441\u043e \u0441\u0446\u0435\u043d\u044b \t\tbodies = GameObject.FindGameObjectsWithTag(&quot;Savable&quot;); \t\tDestroyObject(bodies); \t\t\/\/ \u0421\u043e\u0437\u0434\u0430\u0451\u043c \u0441\u043e\u0445\u0440\u0430\u043d\u0451\u043d\u043d\u044b\u0435 \u0432 \u0411\u0414 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \t\tif (_GameItems != null) \t\t{ \t\t\tif (_GameItems.Count &gt; 0) \t\t\t{ \t\t\t\tforeach (data itm in _GameItems) \t\t\t\t{ \t\t\t\t\tif (itm.objectType=&quot;CUBE&quot;) {Instantiate(mCUBE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t\telse if (itm.objectType=&quot;SPHERE&quot;) {Instantiate(mSPHERE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t\telse if (itm.objectType=&quot;TRIANGLE&quot;) {Instantiate(mTRIANGLE, new Vector3(itm.posx, itm.posy , itm.posz),Quaternion.Euler(itm.tranx, itm.trany, itm.tranz));} \t\t\t\t} \t\t\t} \t\t}  \t} }   <\/code><\/pre>\n<p>  <\/div>\n<\/div>\n<div class=\"clear\"><\/div>\n<\/p><\/div>\n<p> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"http:\/\/habrahabr.ru\/post\/185594\/\"> http:\/\/habrahabr.ru\/post\/185594\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"content html_format\">   \t<img decoding=\"async\" src=\"http:\/\/habrastorage.org\/storage2\/7f8\/8c8\/580\/7f88c85807fd7d80cc48f7a19253760b.png\"\/><br \/>  \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u043c\u044b \u0440\u0430\u0437\u0431\u0435\u0440\u0451\u043c\u0441\u044f \u043a\u0430\u043a \u043f\u043e\u0434\u043a\u043b\u044e\u0447\u0438\u0442\u044c \u043f\u0440\u043e\u0435\u043a\u0442 \u043d\u0430 Unity3D \u043a \u0411\u0414 MySQL.  <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-185594","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/185594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=185594"}],"version-history":[{"count":0,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/185594\/revisions"}],"wp:attachment":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=185594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=185594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=185594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}