{"id":386078,"date":"2024-06-29T06:29:56","date_gmt":"2024-06-29T06:29:56","guid":{"rendered":"http:\/\/savepearlharbor.com\/?p=386078"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T21:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/savepearlharbor.com\/?p=386078","title":{"rendered":"<span>\u0423\u0440\u043e\u043a\u0438 \u043f\u043e SDL 2: \u0423\u0440\u043e\u043a 14 \u0422\u0430\u0439\u043c\u0435\u0440 \u0438 FPS<\/span>"},"content":{"rendered":"<div><!--[--><!--]--><\/div>\n<div id=\"post-content-body\">\n<div>\n<div class=\"article-formatted-body article-formatted-body article-formatted-body_version-2\">\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">\n<figure class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/habrastorage.org\/r\/w780q1\/getpro\/habr\/upload_files\/dbb\/29b\/d8d\/dbb29bd8d0c6a1baba74851a8ffffa71.jpeg\" width=\"1440\" height=\"810\" data-src=\"https:\/\/habrastorage.org\/getpro\/habr\/upload_files\/dbb\/29b\/d8d\/dbb29bd8d0c6a1baba74851a8ffffa71.jpeg\" data-blurred=\"true\"\/><figcaption><\/figcaption><\/figure>\n<p>\u0412 \u044d\u0442\u043e\u043c \u0443\u0440\u043e\u043a\u0435 \u043d\u0430\u0443\u0447\u0438\u043c\u0441\u044f \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0442\u044c \u0442\u0430\u0439\u043c\u0435\u0440, \u0444\u043f\u0441, \u0438 \u0443\u0441\u043a\u043e\u0440\u044f\u0442\u044c\/\u0437\u0430\u043c\u0435\u0434\u043b\u044f\u0442\u044c  frame per second. <\/p>\n<p>\u041a\u043e\u0434:<\/p>\n<pre><code class=\"cpp\">SDL_Texture* titleInscription(SDL_Renderer* gRenderer,TTF_Font* timerFont,SDL_Color timerColor,int*x,int* k,SDL_Rect yourNameRect,char*writeYourName) {      SDL_Surface* image = TTF_RenderText_Solid(timerFont,writeYourName,timerColor);   *x = image->w,*k=image->h;   yourNameRect.w = *x; yourNameRect.h = *k;    SDL_Texture* groundTexture = SDL_CreateTextureFromSurface(gRenderer,image);   SDL_RenderCopy(gRenderer,groundTexture,NULL,&amp;yourNameRect);   SDL_RenderPresent(gRenderer);   return groundTexture; } <\/code><\/pre>\n<p>\u042d\u0442\u0430 \u0444\u0443\u043d\u043a\u0446\u0438\u044f \u0432\u044b\u0432\u043e\u0434\u0438\u0442 \u043d\u0430\u0434\u043f\u0438\u0441\u0438 \u043d\u0430 \u044d\u043a\u0440\u0430\u043d(gRenderer) , \u0438 \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u0435\u0442 \u0440\u0430\u0437\u043c\u0435\u0440 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f(x,y)<br \/>\u0438\u0441\u0445\u043e\u0434\u044f \u0438\u0437 \u0434\u043b\u0438\u043d\u044b \u0441\u0438\u043c\u0432\u043e\u043b\u043e\u0432.<\/p>\n<pre><code class=\"cpp\">void pasteNumberToChar(char **bufferString,int minNumber) {    char* bufferString2 =  (char*)malloc(25);    int BufferCounter = 0;   while(minNumber >= 1) {       *bufferString2 = (minNumber%10) + '0';       bufferString2++;       minNumber = minNumber\/10;   }   bufferString2--;   while(*bufferString2){       **bufferString = *bufferString2;       bufferString2--; (*bufferString)++;       BufferCounter++;   }   **bufferString =' ';   (*bufferString)++;   (**bufferString) = '\\0';   (*bufferString) -=BufferCounter +1;   return;  }<\/code><\/pre>\n<p>\u0424\u0443\u043d\u043a\u0446\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043c\u0435\u043d\u044f\u0435\u0442 \u0447\u0438\u0441\u043b\u043e \u043d\u0430 \u0435\u0435 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u043e\u043a\u0443.<\/p>\n<pre><code class=\"cpp\">void changeFPS (int *quit, SDL_Event e,int *delayTime,int *timerZero, int *framesInt){    while(SDL_PollEvent(&amp;e) != 0)   {     if (e.type == SDL_QUIT) {       *quit =1 ;      }else if (e.type == SDL_KEYDOWN || e.type == SDL_MOUSEBUTTONDOWN) {       if ( e.key.keysym.sym ==SDLK_UP ) {         if ( *delayTime >5 ){           (*delayTime) += 5;            *framesInt = 1;            *timerZero = time(NULL);          }           }else if ( e.key.keysym.sym ==SDLK_DOWN) {         if( *delayTime &lt;300 ){          *framesInt = 1;            (*delayTime) -= 5;          *timerZero = time(NULL);         }                  }else {           *quit =1;         }        }     } } <\/code><\/pre>\n<p>\u0424\u0443\u043d\u043a\u0446\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u0442 \u0444\u043f\u0441 \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0436\u0430\u0442\u0438\u044f \u0432\u0432\u0435\u0440\u0445 \u0438\u043b\u0438 \u0432\u043d\u0438\u0437, \u0438 \u0432\u044b\u0445\u043e\u0434\u0438\u0442 \u0438\u0437 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u043f\u0440\u0438 \u043d\u0430\u0436\u0430\u0442\u0438\u0438 \u043b\u044e\u0431\u043e\u0439 \u0434\u0440\u0443\u0433\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438.<\/p>\n<pre><code class=\"cpp\">int main ( void ) {  int mWidth = 800, mHeight = 600;   SDL_Init(SDL_INIT_VIDEO);   TTF_Init();   SDL_Window* window = SDL_CreateWindow(\"Read_Write\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,mWidth,mHeight,SDL_WINDOW_SHOWN);   SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);   SDL_Color timerColor = {0,255,0};   TTF_Font* timerFont = TTF_OpenFont(\"v_DigitalStrip_v1.5.ttf\",25);   SDL_Rect timerPosition = {700,50,100,20};   SDL_Rect titleRect = { 580,50, 200,50};  SDL_Surface* timerSurface = NULL;  SDL_Texture* timerTexture = NULL;   SDL_Rect frameRect = { 580,100, 200,50};  SDL_Rect framePosition = { 700,100, 200,50};  SDL_Surface* frameSurface = NULL;  SDL_Texture* frameTexture = NULL;    SDL_Event e;   int quit = 0, checkerTime= 0;   int timerZero,timerNow;   timerZero = time(NULL);  SDL_Delay(1000);    char* timerText = \"TIME:\";   char* frameText = \"FRAME:\";   char* timerChar =(char*)malloc(12);   char* frameChar =(char*)malloc(12);   SDL_Texture* titleTime = titleInscription( gRenderer, timerFont, timerColor, &amp;titleRect.w, &amp;titleRect.h,titleRect,timerText);   SDL_Texture* titleFrame = titleInscription( gRenderer, timerFont, timerColor, &amp;frameRect.w, &amp;frameRect.h,frameRect,frameText); \ufffc C++ \ufffc int main ( void ) { \u200b int mWidth = 800, mHeight = 600;   SDL_Init(SDL_INIT_VIDEO);   TTF_Init();   SDL_Window* window = SDL_CreateWindow(\"Read_Write\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,mWidth,mHeight,SDL_WINDOW_SHOWN);   SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);   SDL_Color timerColor = {0,255,0}; \u200b  TTF_Font* timerFont = TTF_OpenFont(\"v_DigitalStrip_v1.5.ttf\",25); \u200b  SDL_Rect timerPosition = {700,50,100,20}; \u200b  SDL_Rect titleRect = { 580,50, 200,50};  SDL_Surface* timerSurface = NULL;  SDL_Texture* timerTexture = NULL; \u200b  SDL_Rect frameRect = { 580,100, 200,50};  SDL_Rect framePosition = { 700,100, 200,50};  SDL_Surface* frameSurface = NULL;  SDL_Texture* frameTexture = NULL; \u200b   SDL_Event e;   int quit = 0, checkerTime= 0;   int timerZero,timerNow;      char* timerText = \"TIME:\";   char* frameText = \"FRAME:\";   char* timerChar =(char*)malloc(12);   char* frameChar =(char*)malloc(12);   SDL_Texture* titleTime = titleInscription( gRenderer, timerFont, timerColor, &amp;titleRect.w, &amp;titleRect.h,titleRect,timerText);   SDL_Texture* titleint framesInt = 0, delayTime = 15;Frame = titleInscription( gRenderer, timerFont, timerColor, &amp;frameRect.w, &amp;frameRect.h,frameRect,frameText);  int framesInt = 0, delayTime = 15;     timerZero = time(NULL); <\/code><\/pre>\n<p>\u0421\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e \u0437\u0430\u0434\u0430\u0435\u043c \u0432\u0441\u0435 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0435, \u0442\u0430\u043a \u0436\u0435 \u0437\u0430\u0434\u0430\u0435\u043c \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f(<strong>timerZero<\/strong>).<\/p>\n<pre><code class=\"cpp\">while (!quit)   {     changeFPS(&amp;quit, e, &amp;delayTime,&amp;timerZero,&amp;framesInt);      SDL_SetRenderDrawColor(gRenderer,0,0,0,0);     SDL_RenderClear(gRenderer);    framesInt++;        timerNow = time(NULL)+1;     pasteNumberToChar( &amp;timerChar, (timerNow - timerZero));     pasteNumberToChar( &amp;frameChar, (framesInt)\/(timerNow - timerZero)); <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0431\u0435\u0441\u043a\u043e\u043d\u0435\u0447\u043d\u044b\u0439 \u0446\u0438\u043a\u043b, \u043f\u043e\u043a\u0430 \u043d\u0435 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043d\u043e\u043f\u043a\u0430, \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c \u0444\u0443\u043d\u043a\u0446\u0438\u0435\u0439, \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c \u043d\u0430\u0436\u0430\u0442\u0430 \u043b\u0438 \u043a\u043d\u043e\u043f\u043a\u0430 \u0438 \u0435\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043c\u0435\u043d\u044f\u0435\u043c \u0444\u043f\u0441(<strong>changeFPS<\/strong>), <\/p>\n<p>\u0443\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u0447\u0435\u0440\u043d\u044b\u0439 \u0446\u0432\u0435\u0442(SDL_SetRenderDrawColor),\u043e\u0447\u0438\u0449\u0430\u0435\u043c \u044d\u043a\u0440\u0430\u043d(SDL_RenderClear),<br \/>\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u043c \u0444\u0440\u0435\u0439\u043c(<strong>framesInt<\/strong>)<\/p>\n<p>\u0421\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u043c \u0432\u0440\u0435\u043c\u044f \u0441\u0435\u0439\u0447\u0430\u0441(<strong>timerNow<\/strong>) \u0438 \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u043c \u0447\u0438\u0441\u043b\u0430 \u043d\u0430 \u0442\u0435\u043a\u0441\u0442 \u0434\u043b\u044f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f.<\/p>\n<pre><code class=\"cpp\">    timerSurface = TTF_RenderText_Solid(timerFont,timerChar,timerColor);     timerTexture = SDL_CreateTextureFromSurface(gRenderer,timerSurface);     frameSurface = TTF_RenderText_Solid(timerFont,frameChar,timerColor);     frameTexture = SDL_CreateTextureFromSurface(gRenderer,frameSurface);      timerPosition.w = timerSurface->w;     timerPosition.h = timerSurface->h;     framePosition.w = frameSurface->w;     framePosition.h = frameSurface->h;       SDL_RenderCopy(gRenderer,timerTexture,NULL,&amp;timerPosition);     SDL_RenderCopy(gRenderer,frameTexture,NULL,&amp;framePosition);     SDL_RenderCopy(gRenderer,titleTime,NULL,&amp;titleRect);     SDL_RenderCopy(gRenderer,titleFrame,NULL,&amp;frameRect);     SDL_RenderPresent(gRenderer);          SDL_FreeSurface(timerSurface);     SDL_FreeSurface(frameSurface);     SDL_DestroyTexture(timerTexture);     SDL_DestroyTexture(frameTexture);      SDL_Delay( delayTime );  <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0438 \u0444\u043f\u0441,  \u0438 \u0432\u044b\u0432\u043e\u0434\u0438\u043c \u0438\u0445 \u043d\u0430 \u044d\u043a\u0440\u0430\u043d<\/p>\n<p>\u043f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u043e\u0447\u0438\u0449\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b, \u0434\u043b\u044f \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0438 \u043f\u0430\u043c\u044f\u0442\u0438<br \/>\u0438 \u0441\u0442\u0430\u0432\u0438\u043c \u0437\u0430\u0434\u0435\u0440\u0436\u043a\u0443 \u043d\u0430 <strong>delayTime<\/strong>, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0440\u0435\u0433\u0443\u043b\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u0444\u0443\u043d\u043a\u0446\u0438\u0438 <strong>changeFPS<\/strong><\/p>\n<pre><code class=\"cpp\">   SDL_DestroyWindow( window );    TTF_Quit();    SDL_Quit();  } <\/code><\/pre>\n<p><a href=\"https:\/\/drive.google.com\/drive\/folders\/1XMvgpf8C_TuvrBCbloEaYDhQsZUBp4zP?usp=sharing\" rel=\"noopener noreferrer nofollow\">\u0421\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u0444\u0430\u0439\u043b\u044b<\/a><\/p>\n<p><a href=\"https:\/\/habr.com\/ru\/post\/581790\/\" rel=\"noopener noreferrer nofollow\">&lt;&lt; \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0438\u0439 \u0443\u0440\u043e\u043a<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><!----><!----><\/div>\n<p><!----><!----><br \/> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"https:\/\/habr.com\/ru\/articles\/583358\/\"> https:\/\/habr.com\/ru\/articles\/583358\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div><!--[--><!--]--><\/div>\n<div id=\"post-content-body\">\n<div>\n<div class=\"article-formatted-body article-formatted-body article-formatted-body_version-2\">\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">\n<figure class=\"full-width\"><figcaption><\/figcaption><\/figure>\n<p>\u0412 \u044d\u0442\u043e\u043c \u0443\u0440\u043e\u043a\u0435 \u043d\u0430\u0443\u0447\u0438\u043c\u0441\u044f \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0442\u044c \u0442\u0430\u0439\u043c\u0435\u0440, \u0444\u043f\u0441, \u0438 \u0443\u0441\u043a\u043e\u0440\u044f\u0442\u044c\/\u0437\u0430\u043c\u0435\u0434\u043b\u044f\u0442\u044c  frame per second. <\/p>\n<p>\u041a\u043e\u0434:<\/p>\n<pre><code class=\"cpp\">SDL_Texture* titleInscription(SDL_Renderer* gRenderer,TTF_Font* timerFont,SDL_Color timerColor,int*x,int* k,SDL_Rect yourNameRect,char*writeYourName) {      SDL_Surface* image = TTF_RenderText_Solid(timerFont,writeYourName,timerColor);   *x = image->w,*k=image->h;   yourNameRect.w = *x; yourNameRect.h = *k;    SDL_Texture* groundTexture = SDL_CreateTextureFromSurface(gRenderer,image);   SDL_RenderCopy(gRenderer,groundTexture,NULL,&amp;yourNameRect);   SDL_RenderPresent(gRenderer);   return groundTexture; } <\/code><\/pre>\n<p>\u042d\u0442\u0430 \u0444\u0443\u043d\u043a\u0446\u0438\u044f \u0432\u044b\u0432\u043e\u0434\u0438\u0442 \u043d\u0430\u0434\u043f\u0438\u0441\u0438 \u043d\u0430 \u044d\u043a\u0440\u0430\u043d(gRenderer) , \u0438 \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u0435\u0442 \u0440\u0430\u0437\u043c\u0435\u0440 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f(x,y)<br \/>\u0438\u0441\u0445\u043e\u0434\u044f \u0438\u0437 \u0434\u043b\u0438\u043d\u044b \u0441\u0438\u043c\u0432\u043e\u043b\u043e\u0432.<\/p>\n<pre><code class=\"cpp\">void pasteNumberToChar(char **bufferString,int minNumber) {    char* bufferString2 =  (char*)malloc(25);    int BufferCounter = 0;   while(minNumber >= 1) {       *bufferString2 = (minNumber%10) + '0';       bufferString2++;       minNumber = minNumber\/10;   }   bufferString2--;   while(*bufferString2){       **bufferString = *bufferString2;       bufferString2--; (*bufferString)++;       BufferCounter++;   }   **bufferString =' ';   (*bufferString)++;   (**bufferString) = '\\0';   (*bufferString) -=BufferCounter +1;   return;  }<\/code><\/pre>\n<p>\u0424\u0443\u043d\u043a\u0446\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043c\u0435\u043d\u044f\u0435\u0442 \u0447\u0438\u0441\u043b\u043e \u043d\u0430 \u0435\u0435 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u043e\u043a\u0443.<\/p>\n<pre><code class=\"cpp\">void changeFPS (int *quit, SDL_Event e,int *delayTime,int *timerZero, int *framesInt){    while(SDL_PollEvent(&amp;e) != 0)   {     if (e.type == SDL_QUIT) {       *quit =1 ;      }else if (e.type == SDL_KEYDOWN || e.type == SDL_MOUSEBUTTONDOWN) {       if ( e.key.keysym.sym ==SDLK_UP ) {         if ( *delayTime >5 ){           (*delayTime) += 5;            *framesInt = 1;            *timerZero = time(NULL);          }           }else if ( e.key.keysym.sym ==SDLK_DOWN) {         if( *delayTime &lt;300 ){          *framesInt = 1;            (*delayTime) -= 5;          *timerZero = time(NULL);         }                  }else {           *quit =1;         }        }     } } <\/code><\/pre>\n<p>\u0424\u0443\u043d\u043a\u0446\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u0442 \u0444\u043f\u0441 \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0436\u0430\u0442\u0438\u044f \u0432\u0432\u0435\u0440\u0445 \u0438\u043b\u0438 \u0432\u043d\u0438\u0437, \u0438 \u0432\u044b\u0445\u043e\u0434\u0438\u0442 \u0438\u0437 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u043f\u0440\u0438 \u043d\u0430\u0436\u0430\u0442\u0438\u0438 \u043b\u044e\u0431\u043e\u0439 \u0434\u0440\u0443\u0433\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438.<\/p>\n<pre><code class=\"cpp\">int main ( void ) {  int mWidth = 800, mHeight = 600;   SDL_Init(SDL_INIT_VIDEO);   TTF_Init();   SDL_Window* window = SDL_CreateWindow(\"Read_Write\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,mWidth,mHeight,SDL_WINDOW_SHOWN);   SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);   SDL_Color timerColor = {0,255,0};   TTF_Font* timerFont = TTF_OpenFont(\"v_DigitalStrip_v1.5.ttf\",25);   SDL_Rect timerPosition = {700,50,100,20};   SDL_Rect titleRect = { 580,50, 200,50};  SDL_Surface* timerSurface = NULL;  SDL_Texture* timerTexture = NULL;   SDL_Rect frameRect = { 580,100, 200,50};  SDL_Rect framePosition = { 700,100, 200,50};  SDL_Surface* frameSurface = NULL;  SDL_Texture* frameTexture = NULL;    SDL_Event e;   int quit = 0, checkerTime= 0;   int timerZero,timerNow;   timerZero = time(NULL);  SDL_Delay(1000);    char* timerText = \"TIME:\";   char* frameText = \"FRAME:\";   char* timerChar =(char*)malloc(12);   char* frameChar =(char*)malloc(12);   SDL_Texture* titleTime = titleInscription( gRenderer, timerFont, timerColor, &amp;titleRect.w, &amp;titleRect.h,titleRect,timerText);   SDL_Texture* titleFrame = titleInscription( gRenderer, timerFont, timerColor, &amp;frameRect.w, &amp;frameRect.h,frameRect,frameText); \ufffc C++ \ufffc int main ( void ) { \u200b int mWidth = 800, mHeight = 600;   SDL_Init(SDL_INIT_VIDEO);   TTF_Init();   SDL_Window* window = SDL_CreateWindow(\"Read_Write\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,mWidth,mHeight,SDL_WINDOW_SHOWN);   SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);   SDL_Color timerColor = {0,255,0}; \u200b  TTF_Font* timerFont = TTF_OpenFont(\"v_DigitalStrip_v1.5.ttf\",25); \u200b  SDL_Rect timerPosition = {700,50,100,20}; \u200b  SDL_Rect titleRect = { 580,50, 200,50};  SDL_Surface* timerSurface = NULL;  SDL_Texture* timerTexture = NULL; \u200b  SDL_Rect frameRect = { 580,100, 200,50};  SDL_Rect framePosition = { 700,100, 200,50};  SDL_Surface* frameSurface = NULL;  SDL_Texture* frameTexture = NULL; \u200b   SDL_Event e;   int quit = 0, checkerTime= 0;   int timerZero,timerNow;      char* timerText = \"TIME:\";   char* frameText = \"FRAME:\";   char* timerChar =(char*)malloc(12);   char* frameChar =(char*)malloc(12);   SDL_Texture* titleTime = titleInscription( gRenderer, timerFont, timerColor, &amp;titleRect.w, &amp;titleRect.h,titleRect,timerText);   SDL_Texture* titleint framesInt = 0, delayTime = 15;Frame = titleInscription( gRenderer, timerFont, timerColor, &amp;frameRect.w, &amp;frameRect.h,frameRect,frameText);  int framesInt = 0, delayTime = 15;     timerZero = time(NULL); <\/code><\/pre>\n<p>\u0421\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e \u0437\u0430\u0434\u0430\u0435\u043c \u0432\u0441\u0435 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0435, \u0442\u0430\u043a \u0436\u0435 \u0437\u0430\u0434\u0430\u0435\u043c \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f(<strong>timerZero<\/strong>).<\/p>\n<pre><code class=\"cpp\">while (!quit)   {     changeFPS(&amp;quit, e, &amp;delayTime,&amp;timerZero,&amp;framesInt);      SDL_SetRenderDrawColor(gRenderer,0,0,0,0);     SDL_RenderClear(gRenderer);    framesInt++;        timerNow = time(NULL)+1;     pasteNumberToChar( &amp;timerChar, (timerNow - timerZero));     pasteNumberToChar( &amp;frameChar, (framesInt)\/(timerNow - timerZero)); <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0431\u0435\u0441\u043a\u043e\u043d\u0435\u0447\u043d\u044b\u0439 \u0446\u0438\u043a\u043b, \u043f\u043e\u043a\u0430 \u043d\u0435 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043d\u043e\u043f\u043a\u0430, \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c \u0444\u0443\u043d\u043a\u0446\u0438\u0435\u0439, \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c \u043d\u0430\u0436\u0430\u0442\u0430 \u043b\u0438 \u043a\u043d\u043e\u043f\u043a\u0430 \u0438 \u0435\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043c\u0435\u043d\u044f\u0435\u043c \u0444\u043f\u0441(<strong>changeFPS<\/strong>), <\/p>\n<p>\u0443\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c \u0447\u0435\u0440\u043d\u044b\u0439 \u0446\u0432\u0435\u0442(SDL_SetRenderDrawColor),\u043e\u0447\u0438\u0449\u0430\u0435\u043c \u044d\u043a\u0440\u0430\u043d(SDL_RenderClear),<br \/>\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u043c \u0444\u0440\u0435\u0439\u043c(<strong>framesInt<\/strong>)<\/p>\n<p>\u0421\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u043c \u0432\u0440\u0435\u043c\u044f \u0441\u0435\u0439\u0447\u0430\u0441(<strong>timerNow<\/strong>) \u0438 \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u043c \u0447\u0438\u0441\u043b\u0430 \u043d\u0430 \u0442\u0435\u043a\u0441\u0442 \u0434\u043b\u044f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f.<\/p>\n<pre><code class=\"cpp\">    timerSurface = TTF_RenderText_Solid(timerFont,timerChar,timerColor);     timerTexture = SDL_CreateTextureFromSurface(gRenderer,timerSurface);     frameSurface = TTF_RenderText_Solid(timerFont,frameChar,timerColor);     frameTexture = SDL_CreateTextureFromSurface(gRenderer,frameSurface);      timerPosition.w = timerSurface->w;     timerPosition.h = timerSurface->h;     framePosition.w = frameSurface->w;     framePosition.h = frameSurface->h;       SDL_RenderCopy(gRenderer,timerTexture,NULL,&amp;timerPosition);     SDL_RenderCopy(gRenderer,frameTexture,NULL,&amp;framePosition);     SDL_RenderCopy(gRenderer,titleTime,NULL,&amp;titleRect);     SDL_RenderCopy(gRenderer,titleFrame,NULL,&amp;frameRect);     SDL_RenderPresent(gRenderer);          SDL_FreeSurface(timerSurface);     SDL_FreeSurface(frameSurface);     SDL_DestroyTexture(timerTexture);     SDL_DestroyTexture(frameTexture);      SDL_Delay( delayTime );  <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0438 \u0444\u043f\u0441,  \u0438 \u0432\u044b\u0432\u043e\u0434\u0438\u043c \u0438\u0445 \u043d\u0430 \u044d\u043a\u0440\u0430\u043d<\/p>\n<p>\u043f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u043e\u0447\u0438\u0449\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b, \u0434\u043b\u044f \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0438 \u043f\u0430\u043c\u044f\u0442\u0438<br \/>\u0438 \u0441\u0442\u0430\u0432\u0438\u043c \u0437\u0430\u0434\u0435\u0440\u0436\u043a\u0443 \u043d\u0430 <strong>delayTime<\/strong>, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0440\u0435\u0433\u0443\u043b\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u0444\u0443\u043d\u043a\u0446\u0438\u0438 <strong>changeFPS<\/strong><\/p>\n<pre><code class=\"cpp\">   SDL_DestroyWindow( window );    TTF_Quit();    SDL_Quit();  } <\/code><\/pre>\n<p><a href=\"https:\/\/drive.google.com\/drive\/folders\/1XMvgpf8C_TuvrBCbloEaYDhQsZUBp4zP?usp=sharing\" rel=\"noopener noreferrer nofollow\">\u0421\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u0444\u0430\u0439\u043b\u044b<\/a><\/p>\n<p><a href=\"https:\/\/habr.com\/ru\/post\/581790\/\" rel=\"noopener noreferrer nofollow\">&lt;&lt; \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0438\u0439 \u0443\u0440\u043e\u043a<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><!----><!----><\/div>\n<p><!----><!----><br \/> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"https:\/\/habr.com\/ru\/articles\/583358\/\"> https:\/\/habr.com\/ru\/articles\/583358\/<\/a><br \/><\/br><\/br><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-386078","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/386078","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=386078"}],"version-history":[{"count":0,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/386078\/revisions"}],"wp:attachment":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=386078"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=386078"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=386078"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}