{"id":406387,"date":"2024-06-29T18:54:32","date_gmt":"2024-06-29T18:54:32","guid":{"rendered":"http:\/\/savepearlharbor.com\/?p=406387"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T21:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/savepearlharbor.com\/?p=406387","title":{"rendered":"<span>\u0423\u0440\u043e\u043a\u0438 \u043f\u043e SDL 2: \u0423\u0440\u043e\u043a 12 \u041c\u0443\u0437\u044b\u043a\u0430 \u0438 \u043c\u044b\u0448\u044c<\/span>"},"content":{"rendered":"<div><!--[--><!--]--><\/div>\n<div id=\"post-content-body\">\n<div>\n<div class=\"article-formatted-body article-formatted-body article-formatted-body_version-2\">\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">\n<figure class=\"\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/habrastorage.org\/r\/w1560\/getpro\/habr\/upload_files\/6e2\/a98\/cf4\/6e2a98cf41968bbad525ddcac51b0989.png\" width=\"341\" height=\"295\" data-src=\"https:\/\/habrastorage.org\/getpro\/habr\/upload_files\/6e2\/a98\/cf4\/6e2a98cf41968bbad525ddcac51b0989.png\"\/><figcaption><\/figcaption><\/figure>\n<p>\u0412 \u044d\u0442\u043e\u043c \u0443\u0440\u043e\u043a\u0435 \u043c\u044b \u043d\u0430\u0443\u0447\u0438\u043c\u0441\u044f \u0440\u0435\u0430\u0433\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043d\u0430 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u043c\u044b\u0448\u0438, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0438 \u043a\u043b\u0438\u043a\u0438, \u0430 \u0442\u0430\u043a \u0436\u0435 \u0434\u043e\u0431\u0430\u0432\u0438\u043c \u0444\u043e\u043d\u043e\u0432\u0443\u044e \u043c\u0443\u0437\u044b\u043a\u0443, \u0438 \u043c\u0443\u0437\u044b\u043a\u0443 \u043d\u0430 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435.<\/p>\n<figure class=\"\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/habrastorage.org\/r\/w1560\/getpro\/habr\/upload_files\/97f\/973\/491\/97f973491653b1c74109bf68289ef810.png\" width=\"320\" height=\"240\" data-src=\"https:\/\/habrastorage.org\/getpro\/habr\/upload_files\/97f\/973\/491\/97f973491653b1c74109bf68289ef810.png\"\/><figcaption><\/figcaption><\/figure>\n<p>\u041f\u0440\u0438\u0441\u0442\u0443\u043f\u0438\u043c \u043a \u043a\u043e\u0434\u0443:<\/p>\n<pre><code class=\"cpp\">#include&lt;SDL2\/SDL.h> #include&lt;SDL2\/SDL_image.h> #include&lt;SDL2\/SDL_mixer.h>    int main(void) {  SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);  SDL_Window* window = SDL_CreateWindow(\"mouse move\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,640,480,SDL_WINDOW_SHOWN);  SDL_Surface* backgroundImage = IMG_Load(\"button.png\") ;  SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);  Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT,2,2048);   <\/code><\/pre>\n<p>\u0414\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c \u043d\u043e\u0432\u0443\u044e \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443(<strong>SDL_mixer.h<\/strong>), \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u0443\u0435\u043c \u0432\u0438\u0434\u0435\u043e \u0438 \u0430\u0443\u0434\u0438\u043e, \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e \u043f\u043e\u0434\u0433\u0440\u0443\u0436\u0430\u0435\u043c \u043e\u043a\u043d\u043e(<strong>window<\/strong>), \u0444\u043e\u043d(<strong>backgroundImage<\/strong>)  \u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0443\u044e \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f (<strong>gRenderer<\/strong>). \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u043c \u0430\u0443\u0434\u0438\u043e <strong>Mix_OpenAudio<\/strong>( \u0447\u0430\u0441\u0442\u043e\u0442\u0430 \u0437\u0432\u0443\u043a\u0430, \u0424\u043e\u0440\u043c\u0430\u0442 \u043c\u0443\u0437\u044b\u043a\u0438,\u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u043d\u0430\u043b\u043e\u0432 \u0434\u043b\u044f \u0437\u0432\u0443\u043a\u0430, \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0431\u0430\u0439\u0442 \u0432 \u043a\u0430\u0436\u0434\u043e\u043c \u043a\u0443\u0441\u043a\u0435 output sample)<\/p>\n<pre><code class=\"cpp\">  Mix_Chunk *fireMusic = Mix_LoadWAV(\"blaster-firing.wav\");   Mix_Music *music = Mix_LoadMUS(\"Imperial-March-Star-Wars.wav\");<\/code><\/pre>\n<p>\u041f\u043e\u0434\u0433\u0440\u0443\u0436\u0430\u0435\u043c \u0437\u0432\u0443\u043a \u043d\u0430\u0436\u0430\u0442\u0438\u044f(<strong>fireMusic<\/strong>) \u0438 \u0444\u043e\u043d\u043e\u0432\u0443\u044e \u043c\u0443\u0437\u044b\u043a\u0443(<strong>music<\/strong>).<\/p>\n<pre><code class=\"cpp\">SDL_Texture* bgTexture = SDL_CreateTextureFromSurface(gRenderer,backgroundImage); SDL_Rect box = {0,0,300,200};  SDL_Rect mousePostion = {0,0,320,240}; SDL_Event e; int quit = 0,x=0,y=0; <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0443 \u0438\u0437 \u0444\u043e\u043d\u0430, \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u043f\u0440\u044f\u043c\u043e\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a(<strong>box<\/strong>), \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u044e\u0449\u0438\u0439 \u0447\u0430\u0441\u0442\u044c \u043d\u0443\u0436\u043d\u043e\u0433\u043e \u043d\u0430\u043c \u0444\u043e\u043d\u0430, \u0437\u0430\u0434\u0430\u0435\u043c \u0433\u0440\u0430\u043d\u0438\u0446\u044b \u0434\u043b\u044f \u043c\u044b\u0448\u0438(<strong>mousePosition<\/strong>), \u0437\u0430\u0434\u0430\u0435\u043c \u0447\u0435\u043a\u0435\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439(<strong>e<\/strong>), \u0438 \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0440\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u044b\u0445\u043e\u0434(<strong>quit<\/strong>), \u0438 \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438(<strong>x,y<\/strong>) \u0432 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442.<\/p>\n<pre><code class=\"cpp\"> Mix_PlayMusic(music,-1);  while(!quit)  {     while(SDL_PollEvent(&amp;e) !=0)    {       if(e.type == SDL_QUIT) {         quit = 1;       }else if (e.type == SDL_MOUSEMOTION) {                SDL_GetMouseState(&amp;x,&amp;y);                 if (x &lt;320 &amp;&amp; y&lt;240) {                   box.y = 200;                   SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);                   SDL_RenderPresent(gRenderer);                 }else {                   box.y = 0;                   SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);                   SDL_RenderPresent(gRenderer);                 }<\/code><\/pre>\n<p>\u0417\u0430\u043f\u0443\u0441\u043a\u0430\u0435\u043c \u043c\u0443\u0437\u044b\u043a\u0443 \u0432 \u043b\u044e\u0431\u043e\u0439 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u044b\u0439 \u043a\u0430\u043d\u0430\u043b(<strong>Mix_PlayMusic<\/strong>)<\/p>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0434\u0432\u0430 \u0446\u0438\u043a\u043b\u0430 , \u043f\u043e\u043a\u0430 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0430\u044f <strong>quit<\/strong> \u0440\u0430\u0432\u043d\u0430 \u043d\u0443\u043b\u044e, \u0438 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u043a\u0430\u043a\u043e\u0435 \u043d\u0438\u0431\u0443\u0434\u044c \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 <strong>SDL_PollEvent(&amp;e) <\/strong>!= 0 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u0412\u044b\u0445\u043e\u0434, \u0442\u043e\u0433\u0434\u0430 \u0432\u044b\u0445\u043e\u0434\u0438\u043c \u0438\u0437 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0438\u043d\u0430\u0447\u0435 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438 <strong>SDL_MOUSEMOTION, <\/strong>\u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c , \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438 \u043d\u0435 \u0432\u044b\u0448\u043b\u043e \u0438\u0437 \u043d\u0443\u0436\u043d\u043e\u0433\u043e \u043d\u0430\u043c \u043a\u0432\u0430\u0434\u0440\u0430\u0442\u0430, \u0435\u0441\u043b\u0438 \u043d\u0435 \u0432\u044b\u0448\u043b\u043e, \u0442\u043e \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u043e\u0434\u043d\u0443 \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443, \u0435\u0441\u043b\u0438 \u0432\u044b\u0448\u043b\u043e \u0442\u043e\u0433\u0434\u0430 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u0432\u0442\u043e\u0440\u0443\u044e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443.<\/p>\n<pre><code class=\"cpp\">            }else if (e.type == SDL_MOUSEBUTTONDOWN) {                Mix_PlayChannel(-1,fireMusic,0);               box.y = 400;               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderPresent(gRenderer);              }else if (e.type == SDL_MOUSEBUTTONUP) {               box.y = 600;               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderPresent(gRenderer); <\/code><\/pre>\n<p>\u0415\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043c\u044b\u0448\u044c(<strong>SDL_MOUSEBUTTONDOWN<\/strong>) \u0442\u043e\u0433\u0434\u0430 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u0442\u0440\u0435\u0442\u044c\u044e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443 \u0438 \u043f\u0440\u043e\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u043c \u0437\u0432\u0443\u043a(<strong>Mix_PlayChannel<\/strong>), \u0435\u0441\u043b\u0438 \u043e\u0442\u0436\u0430\u0442\u0430(<strong>SDL_MOUSEBUTTONUP<\/strong>), \u0442\u043e\u0433\u0434\u0430 \u0447\u0435\u0442\u0432\u0435\u0440\u0442\u0443\u044e. <\/p>\n<p>\u0414\u043b\u044f \u0442\u043e\u0433\u043e \u0447\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443, \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u043c \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 box.y<\/p>\n<pre><code class=\"cpp\">            }else if (e.type == SDL_KEYDOWN) {                              switch(e.key.keysym.sym)               {                 case SDLK_1:                 Mix_ResumeMusic();                 break;                  case SDLK_2:                 Mix_PauseMusic();                 break;               }             }    }  } <\/code><\/pre>\n<p>\u0415\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043b\u0430\u0432\u0438\u0448\u0430 1 \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0435\u043c \u043c\u0443\u0437\u044b\u043a\u0443 (<strong>Mix_ResumeMusic()<\/strong>), \u0435\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043b\u0430\u0432\u0438\u0448\u0430 2 \u043e\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c (<strong>Mix_PauseMusic()<\/strong>).<\/p>\n<pre><code class=\"cpp\"> SDL_DestroyWindow(window);  SDL_Quit(); }<\/code><\/pre>\n<p><a href=\"https:\/\/www.dropbox.com\/sh\/d6ajgf463zudwod\/AAB-LgKMiBVZakj6mWrpIBQJa?dl=0\" rel=\"noopener noreferrer nofollow\">\u0421\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u0444\u0430\u0439\u043b\u044b<\/a><\/p>\n<p><a href=\"https:\/\/habr.com\/ru\/post\/580378\/\" rel=\"noopener noreferrer nofollow\"><u>&lt;&lt; \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0438\u0439 \u0443\u0440\u043e\u043a<\/u><\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><!----><!----><\/div>\n<p><!----><!----><br \/> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"https:\/\/habr.com\/ru\/articles\/580858\/\"> https:\/\/habr.com\/ru\/articles\/580858\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div><!--[--><!--]--><\/div>\n<div id=\"post-content-body\">\n<div>\n<div class=\"article-formatted-body article-formatted-body article-formatted-body_version-2\">\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">\n<figure class=\"\"><figcaption><\/figcaption><\/figure>\n<p>\u0412 \u044d\u0442\u043e\u043c \u0443\u0440\u043e\u043a\u0435 \u043c\u044b \u043d\u0430\u0443\u0447\u0438\u043c\u0441\u044f \u0440\u0435\u0430\u0433\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043d\u0430 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u043c\u044b\u0448\u0438, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0438 \u043a\u043b\u0438\u043a\u0438, \u0430 \u0442\u0430\u043a \u0436\u0435 \u0434\u043e\u0431\u0430\u0432\u0438\u043c \u0444\u043e\u043d\u043e\u0432\u0443\u044e \u043c\u0443\u0437\u044b\u043a\u0443, \u0438 \u043c\u0443\u0437\u044b\u043a\u0443 \u043d\u0430 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435.<\/p>\n<figure class=\"\"><figcaption><\/figcaption><\/figure>\n<p>\u041f\u0440\u0438\u0441\u0442\u0443\u043f\u0438\u043c \u043a \u043a\u043e\u0434\u0443:<\/p>\n<pre><code class=\"cpp\">#include&lt;SDL2\/SDL.h> #include&lt;SDL2\/SDL_image.h> #include&lt;SDL2\/SDL_mixer.h>    int main(void) {  SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);  SDL_Window* window = SDL_CreateWindow(\"mouse move\", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,640,480,SDL_WINDOW_SHOWN);  SDL_Surface* backgroundImage = IMG_Load(\"button.png\") ;  SDL_Renderer* gRenderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);  Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT,2,2048);   <\/code><\/pre>\n<p>\u0414\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c \u043d\u043e\u0432\u0443\u044e \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443(<strong>SDL_mixer.h<\/strong>), \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u0443\u0435\u043c \u0432\u0438\u0434\u0435\u043e \u0438 \u0430\u0443\u0434\u0438\u043e, \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e \u043f\u043e\u0434\u0433\u0440\u0443\u0436\u0430\u0435\u043c \u043e\u043a\u043d\u043e(<strong>window<\/strong>), \u0444\u043e\u043d(<strong>backgroundImage<\/strong>)  \u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0443\u044e \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f (<strong>gRenderer<\/strong>). \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u043c \u0430\u0443\u0434\u0438\u043e <strong>Mix_OpenAudio<\/strong>( \u0447\u0430\u0441\u0442\u043e\u0442\u0430 \u0437\u0432\u0443\u043a\u0430, \u0424\u043e\u0440\u043c\u0430\u0442 \u043c\u0443\u0437\u044b\u043a\u0438,\u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u043d\u0430\u043b\u043e\u0432 \u0434\u043b\u044f \u0437\u0432\u0443\u043a\u0430, \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0431\u0430\u0439\u0442 \u0432 \u043a\u0430\u0436\u0434\u043e\u043c \u043a\u0443\u0441\u043a\u0435 output sample)<\/p>\n<pre><code class=\"cpp\">  Mix_Chunk *fireMusic = Mix_LoadWAV(\"blaster-firing.wav\");   Mix_Music *music = Mix_LoadMUS(\"Imperial-March-Star-Wars.wav\");<\/code><\/pre>\n<p>\u041f\u043e\u0434\u0433\u0440\u0443\u0436\u0430\u0435\u043c \u0437\u0432\u0443\u043a \u043d\u0430\u0436\u0430\u0442\u0438\u044f(<strong>fireMusic<\/strong>) \u0438 \u0444\u043e\u043d\u043e\u0432\u0443\u044e \u043c\u0443\u0437\u044b\u043a\u0443(<strong>music<\/strong>).<\/p>\n<pre><code class=\"cpp\">SDL_Texture* bgTexture = SDL_CreateTextureFromSurface(gRenderer,backgroundImage); SDL_Rect box = {0,0,300,200};  SDL_Rect mousePostion = {0,0,320,240}; SDL_Event e; int quit = 0,x=0,y=0; <\/code><\/pre>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0443 \u0438\u0437 \u0444\u043e\u043d\u0430, \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u043f\u0440\u044f\u043c\u043e\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a(<strong>box<\/strong>), \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u044e\u0449\u0438\u0439 \u0447\u0430\u0441\u0442\u044c \u043d\u0443\u0436\u043d\u043e\u0433\u043e \u043d\u0430\u043c \u0444\u043e\u043d\u0430, \u0437\u0430\u0434\u0430\u0435\u043c \u0433\u0440\u0430\u043d\u0438\u0446\u044b \u0434\u043b\u044f \u043c\u044b\u0448\u0438(<strong>mousePosition<\/strong>), \u0437\u0430\u0434\u0430\u0435\u043c \u0447\u0435\u043a\u0435\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439(<strong>e<\/strong>), \u0438 \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0440\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u044b\u0445\u043e\u0434(<strong>quit<\/strong>), \u0438 \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438(<strong>x,y<\/strong>) \u0432 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442.<\/p>\n<pre><code class=\"cpp\"> Mix_PlayMusic(music,-1);  while(!quit)  {     while(SDL_PollEvent(&amp;e) !=0)    {       if(e.type == SDL_QUIT) {         quit = 1;       }else if (e.type == SDL_MOUSEMOTION) {                SDL_GetMouseState(&amp;x,&amp;y);                 if (x &lt;320 &amp;&amp; y&lt;240) {                   box.y = 200;                   SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);                   SDL_RenderPresent(gRenderer);                 }else {                   box.y = 0;                   SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);                   SDL_RenderPresent(gRenderer);                 }<\/code><\/pre>\n<p>\u0417\u0430\u043f\u0443\u0441\u043a\u0430\u0435\u043c \u043c\u0443\u0437\u044b\u043a\u0443 \u0432 \u043b\u044e\u0431\u043e\u0439 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u044b\u0439 \u043a\u0430\u043d\u0430\u043b(<strong>Mix_PlayMusic<\/strong>)<\/p>\n<p>\u0421\u043e\u0437\u0434\u0430\u0435\u043c \u0434\u0432\u0430 \u0446\u0438\u043a\u043b\u0430 , \u043f\u043e\u043a\u0430 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0430\u044f <strong>quit<\/strong> \u0440\u0430\u0432\u043d\u0430 \u043d\u0443\u043b\u044e, \u0438 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u043a\u0430\u043a\u043e\u0435 \u043d\u0438\u0431\u0443\u0434\u044c \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 <strong>SDL_PollEvent(&amp;e) <\/strong>!= 0 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u0412\u044b\u0445\u043e\u0434, \u0442\u043e\u0433\u0434\u0430 \u0432\u044b\u0445\u043e\u0434\u0438\u043c \u0438\u0437 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0438\u043d\u0430\u0447\u0435 \u0435\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438 <strong>SDL_MOUSEMOTION, <\/strong>\u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0435\u043c , \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u043c\u044b\u0448\u0438 \u043d\u0435 \u0432\u044b\u0448\u043b\u043e \u0438\u0437 \u043d\u0443\u0436\u043d\u043e\u0433\u043e \u043d\u0430\u043c \u043a\u0432\u0430\u0434\u0440\u0430\u0442\u0430, \u0435\u0441\u043b\u0438 \u043d\u0435 \u0432\u044b\u0448\u043b\u043e, \u0442\u043e \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u043e\u0434\u043d\u0443 \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443, \u0435\u0441\u043b\u0438 \u0432\u044b\u0448\u043b\u043e \u0442\u043e\u0433\u0434\u0430 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u0432\u0442\u043e\u0440\u0443\u044e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443.<\/p>\n<pre><code class=\"cpp\">            }else if (e.type == SDL_MOUSEBUTTONDOWN) {                Mix_PlayChannel(-1,fireMusic,0);               box.y = 400;               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderPresent(gRenderer);              }else if (e.type == SDL_MOUSEBUTTONUP) {               box.y = 600;               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderCopy(gRenderer,bgTexture,&amp;box,&amp;mousePostion);               SDL_RenderPresent(gRenderer); <\/code><\/pre>\n<p>\u0415\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043c\u044b\u0448\u044c(<strong>SDL_MOUSEBUTTONDOWN<\/strong>) \u0442\u043e\u0433\u0434\u0430 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u044b\u0432\u0430\u0435\u043c \u0442\u0440\u0435\u0442\u044c\u044e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443 \u0438 \u043f\u0440\u043e\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u043c \u0437\u0432\u0443\u043a(<strong>Mix_PlayChannel<\/strong>), \u0435\u0441\u043b\u0438 \u043e\u0442\u0436\u0430\u0442\u0430(<strong>SDL_MOUSEBUTTONUP<\/strong>), \u0442\u043e\u0433\u0434\u0430 \u0447\u0435\u0442\u0432\u0435\u0440\u0442\u0443\u044e. <\/p>\n<p>\u0414\u043b\u044f \u0442\u043e\u0433\u043e \u0447\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0443, \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u043c \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 box.y<\/p>\n<pre><code class=\"cpp\">            }else if (e.type == SDL_KEYDOWN) {                              switch(e.key.keysym.sym)               {                 case SDLK_1:                 Mix_ResumeMusic();                 break;                  case SDLK_2:                 Mix_PauseMusic();                 break;               }             }    }  } <\/code><\/pre>\n<p>\u0415\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043b\u0430\u0432\u0438\u0448\u0430 1 \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0435\u043c \u043c\u0443\u0437\u044b\u043a\u0443 (<strong>Mix_ResumeMusic()<\/strong>), \u0435\u0441\u043b\u0438 \u043d\u0430\u0436\u0430\u0442\u0430 \u043a\u043b\u0430\u0432\u0438\u0448\u0430 2 \u043e\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u043c (<strong>Mix_PauseMusic()<\/strong>).<\/p>\n<pre><code class=\"cpp\"> SDL_DestroyWindow(window);  SDL_Quit(); }<\/code><\/pre>\n<p><a href=\"https:\/\/www.dropbox.com\/sh\/d6ajgf463zudwod\/AAB-LgKMiBVZakj6mWrpIBQJa?dl=0\" rel=\"noopener noreferrer nofollow\">\u0421\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u0444\u0430\u0439\u043b\u044b<\/a><\/p>\n<p><a href=\"https:\/\/habr.com\/ru\/post\/580378\/\" rel=\"noopener noreferrer nofollow\"><u>&lt;&lt; \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0438\u0439 \u0443\u0440\u043e\u043a<\/u><\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><!----><!----><\/div>\n<p><!----><!----><br \/> \u0441\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u0438 <a href=\"https:\/\/habr.com\/ru\/articles\/580858\/\"> https:\/\/habr.com\/ru\/articles\/580858\/<\/a><br \/><\/br><\/br><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-406387","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/406387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=406387"}],"version-history":[{"count":0,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=\/wp\/v2\/posts\/406387\/revisions"}],"wp:attachment":[{"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=406387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=406387"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savepearlharbor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=406387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}